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A resource for Halo Custom Edition and MCC modding, with unique means of rewarding content creation and support. Have a wander to see why we're worth the time! - EST. 2012


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About L1fe3looD

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  1. it could also be that I was bad against vehicles, and had a personal bias.
  2. I feel like BF4 was designed around the vehicles. Or at least the vehicles and the infantry combat were designed separately. It just felt like once you got in a tank, get ready for being a god. Sadly they made this worse by providing an entire armored division to each team lol. At least in BF1, even though the tanks are strong, there's only a few per map. I noticed last night that people are getting more and more aware of explosives, so I think those vehicle strengths will go from being a bit strong, but balanced due to vehicle count, to being required to even survive for a few seconds.
  3. I'll start by saying I'm a huge battlefield fan, ever since getting Battlefield 2 ( time travel? ) way back when I was a wee lad. To that end, I believe I have a pretty high standard for quality when it comes to battlefield games. The battlefield series is built upon "open warfare", with two huge teams generally fighting over points, or objectives. The variation of kits, vehicles, options, and loadouts make for some truly varied game play, which means that the game generally has a ton of replayability. The game also gets rather tense at times. One man defenses of a critical flag, or a single squad holding down a peninsula against overwhelming odds, or a massive armor push, create what have become known as "battlefield moments". These are situations where you get so engrossed in the game, so deeply invested in the moment, that your immersion levels go through the roof. Your adrenaline surges and your gut ties itself into knots over the outcome. These are by far some of the most entertaining and enjoyable moments of the game. Personally I find that creating these moments is a tonic best mixed by each individual player. For some it's bullets whipping by your face as you stare down iron sights and throw hot lead back at your enemy to keep your bloody fingernails on that goddamn point while your armor makes that last push against their front lines. For others it's the teamwork, the meshing that comes from a group of friends, or in some cases complete strangers, banding together to hold the line, and stand against the hordes, or die trying together. Still others love the rush of plowing through piles of bodies and dirt to reach the objective, clearing the way for your air assets and ground troops to settle in and make the most of the wedge you've driven into the enemies defenses. I can recall several of these moments from various battlefield games in the past, going back years, and the fact that they truly stand out in my memory for so long is a testament to the possibility of a game like this to be really amazing. But does Battlefield 1 stack up? Can you get those Battlefield moments, and can you truly find yourself remembering the game play, once bf1.exe is no longer running? Let's take a look at some different viewpoints. First the good, then the bad. DICE ( Developer of the Battlefield series, owned by EA ) has always been known to provide very visceral sound to their games. They go to extreme lengths to make the weapon in your hand feel meaningful, while making the 16 inch cannon that fired a few feet away feel awe inspiring or terrifying, depending on which end of the shells you're at. Battlefield 1 certainly has this. Everything down to the bits of dirt and stones kicked up by running soldiers and explosions going off shines in a realistic, and immersive way. Tank shell hits the lip of the trench you're firing from, narrowly missing you? You're losing hearing for a bit, while roar of the cannon and the rush of the explosion still rings deeply for a long time. Your friends yelling to you becomes muffled and confusing, while the bullets whipping past the trench don't stop, but sound somehow distant, and syrupy, rather than sharp and deadly lances like they really are. Frostbite. No, not something you get from cold exposure, but the graphics engine. This is the in-house engine developed by DICE, for Battlefield. It's disgustingly powerful. They've cranked up the quality options, and spent some well thought out time on optimization. Even on cards who are two or three generations old, this game looks amazing, and plays like silk. At a time where games ( especially AAA titles ) are known to be poorly optimized at launch, they've instead opted to make the game perform insanely well on many systems, despite falling well into the "next gen hardware requirement" area in terms of graphics quality. Balance. The great enemy. Developers have been fighting this behemoth for a long time. I'm not going to say that Battlefield is perfectly balanced, and that there are no cases of imbalance currently, but I'm still counting this as a win. They've balanced the weaponry ( in part, by their choice of weaponry). The game takes place during WWI, so we're not dealing with .50 Sniper Rifles, FLIR Scopes, and Drone warfare, which can seriously be trouble to balance. This shines when playing, as there's always a tool for the job, and they're spread out fairly evenly, with clear and obvious benefits to using them, which means balance is not only present, but there's incentive for all players to take part, which really goes a long way. DICE also took a look at overall balance, and snowballing game play, and came up with Behemoths. These mammoth weapons are one of two types of "levolutions" (The other is extreme weather) that change the face of the battlefield dramatically. They're not invulnerable, and in fact they're quite reasonably limited, but they ARE powerful, and who gets to control them? The losing team. This gives them a chance to rally, while forcing the winning team to really redouble their efforts to keep their win squarely in place. These take the form of either a massive armored, offensively armed train, a battleship, or an armored airship. All three are controllable by players, and have numerous weapons emplacements, but also have specific drawbacks. They're all limited in how they move, be it stuck on a track, stuck in deep water, or floating directly above the entire enemy team, and only being able to move ponderously. They are also vulnerable to engine damage, turret knock-outs, etc.. so they're by no means invulnerable. Game play is arguably the most important piece of the puzzle. How does the game flow? Does it feel "cheap"? DICE has added a few new game modes, and put some serious polish into them, however they've also held true to the original Battlefield Conquest game mode, and aside from brushing up the superficial elements of the game, haven't done much to mess with the core design of the game. This provides a solid, consistent feel to the matches, that can be directly influenced by even individual players. A dedicated group will enjoy targeted goals, and a broad overview of the map that gives you clear indications of the fighting lines, as well as a broad picture of the greater ebb and flow of the battle. This all comes together nicely, and quickly without any hitches, to make the games smooth, action packed, and very clear. At this point it seems like the game is pretty flawless, and admittedly the extra polish and optimizing they've done has gone a long way, but the game is just like any other, and has it's drawbacks just the same. Let's take a look at some of those. Bugs. The game does have a few bugs, and they seem to focus around the menu and friend systems. Servers aren't showing up like they should in the browser, achievements don't show for several hours, and groups and friends seem to show up if and when they feel like it. Often times for only one person in the group, or another. Matchmaking can fail quite regularly, which compounded with the laggy/buggy server browser can be frustrating. This again seems to be more of an issue when playing with a group. Also notifications seem to be a bit on the lacking side. This focuses more on Origin, but since the game is tied deeply to it, I'd be wrong by saying it's not relevant to the game itself. Sometimes you can invite or speak with friends in game, something you have to use origin, sometimes invites, or joins work through on but not the other, despite the fact that your in game friends list is just a copy of your origin friends list. This is silly and with all of the insane things they've pulled off with this game this should not be the case. Fat soldiers. This has been a problem with Battlefield since day 1. All battlefields. Soldiers can climb moving vehicles, and paratroop off pretty much anything, but climbing over that 3 inch log in front of you? Forget it. Running over a few pieces of rubble when getting shot at? 50/50 at best. The movement in this game is rather fluid, but in certain situations you sometimes come to a dead stop. Often quite literally. This is likely a much more complicated issue than it seems to fix, but frankly, they've had several iterations of the game to work it out, and I have to include it, despite the fact that overall it's a really rather small issue. In game glitches. Often enough, you'll find when you're revived, you can't move or shoot. For several rounds in a row, you may not be able to move or control any mountable objects. Occasionally you'll reload or switch weapons when firing. These are bugs which were present in the alpha, and really should've been cleared up. Are they aware of them? Certainly. Could they have been fixed by release? I'm not 100% sure, and I wont say they're totally debilitating, so long as a fix is on the way shortly. To summarize, the game has a very large pool of redeeming features, and a few small glitches. In totally I believe it to be one of the more successful Battlefield launches so far, and from what I've seen of the new game modes and play styles, the game has a lot to offer, with loads of replayability in store. Of course it wouldn't be associated with EA if they didn't have planned DLC, but at least we know that several expansions are coming, and if they continue the quality in those, they should be welcome additions to the game. I would personally highly recommend the game, having played a decent amount of hours so far on stream and off stream, and thing that whether you're a sniper, a tanker, a flyer, a run and gunner, or a slow and tactical lone wolf, the game truly has something for you to do, and a place for you to fit in. Now that the early access Shtick has worn off, the game's price has dropped to the standard $60, however if you want the season pass for all of the DLC to come, that will run you an additional $50, or $110 in total. I hope this painted something of a picture for anyone looking at the game, and of course I'd be happy to provide any further information if you have any questions below. Thanks!
  4. We've got 29 colonists, everyone's more or less in a decent mood, and we've got options. What would you like to see as a victory condition for this current playthrough? Leave a reply with your thoughts and we'll see what the general consensus is!
  5. Hello friend! Welcome to the group! Welcome to the gang! I'd say we should play some games together but sadly I have literally none of the games you do, lol. That being said, I hope you enjoy yourself and look forward to seeing your streams!
  6. The whole streaming thing is extremely out of character for me, if you'd know me personally in any other setting. People know me as being a quiet, pretty much antisocial person who doesn't say much, involve themselves in "Social situations", etc... and then at night I go online and literally throw my likeness on camera and put on a show for a crowd. It's such a mental gear shift for me that I find myself having a hard time really putting my finger on why one scenario works for me, while the other seems just "meh". If I had to make a guess I'd say it's probably got something to do with the social expectations that come with the different situations. On a stream, people expect you to be yourself, and being different or unique, or at the very least genuine is not only "ok", but it's a good thing. Whereas I find that at a bar, or a party, or whatever other generic social situation, there's this sort of "accepted list of things to say", and "allowed opinions and modes of expression" that I just generally don't go for. Either way, very interesting article, and it really just proves that there are literally dozens of us! Dozens!
  7. 0/ perhaps you an I should get to know each other
  8. Thanks! I hope you enjoyed the game and I look forward to meeting and getting to know all of you soon!
  9. I can understand that, but I'm also not against doing different types of streams as well. I play a lot of different games, and generally keep things light on stream, but if you guys are more hardcore, or something like that, I wouldn't be opposed to doing evening with that as well, to broaden the audience appeal, as it were. Totally your call though
  10. Hey Everyone! So last night was my very first live stream on your channel! If you'll have me I'll continue to do so even more going forward, so tell me what you think! If you had any issues, or comments, be it negative or positive, let fly! I'd love to hear what you thought, so I can make the stream even better for you guys! Lastly, thanks for having me!
  11. Are you sure you don't want to watch some more firewall config tutorials? I know that was the highlight of many there last night.
  12. I'm open to other ideas as well if you've got any? I play pretty much anything, from FPS games, to RPG, MMOs, Action/Adventure, Singleplayer/Multiplayer, etc..
  13. Cake is love, Cake is life. Pie is revolting. Anyone who says otherwise is a lizard, and should be voided out of the nearest airlock. Thanks! I'm excited to see, myself. I really hope you guys enjoy watching a guy get pretty much destroyed in most games
  14. I do my best to keep up with a bi-annual upgrade schedule, to mitigate direct costs, and keep my tech as up to date as I can. Generally I do GPU/PSU/Case? in one cycle, and CPU/MB/RAM/HDD in another cycle. Tends to spread the cost around but since I'm running a custom watercooling loop now, it drives that price higher as each time I adjust I need to make changes to the loop. I'm heavily debating falling back to an AIO loop though, as the temperature benefits are negligible, and I'm not showing my PC at some gaming event or anything, so no one cares about the lights and colors, lol.
  15. Excellent news, I can't wait! I found you guys after a conversation with Tucker on Reddit. He mentioned the whole streaming thing, and here we are