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Fubih

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  1. Fubih liked a post in a topic by Kinnet in Half life's Crossfire ported to Halo CE (WIP and Beta release)   
    Hi, so this is a port for the most popular halflife multiplayer map, crossfire, I've been willing to do this project for over 4 years now, and finally stopped being a lazy bum and did it (it took like 10 hours in total to port lol)
     
    If you have never played Half-Life (wtf is wrong with u) Crossfire is basically the bloodgulch of half life multiplayer, only smaller and faster paced and a with a bunch of powerful guns in every corner. It doesn't support other gametypes other than slayer at the moment since I don't want servers running this like it's the final release just yet, here are some pics:




     

    (Yeah I know it's lacking some textures as well atm)

    And here's a vid of it:
     

    I'm still kinda surprised how fun the gameplay is even with just the h1 weapons
    feedback is welcome and apreciated
    I still need to do half life tags for it which shouldn't take that long, so stay tuned!

    Beta: khl_crossfire_test_v0.rar
     
  2. Fubih liked a post in a topic by Kinnet in Half life's Crossfire ported to Halo CE (WIP and Beta release)   
    mini update:
    too burned out atm to do shaders and textures, but I'm working on the weapons ports, not exactly half life 1 weapons only. but I think the new weapons I have planned *should* integrate fine to the tagset, some pics of untextured weapons:


     

     

     

     
    The animations are coming along nicely as well but are not complete yet, I didn't want to post this stuff this early, but I'm under heavy load by my uni so it might be a long time until the next update
  3. aLTis liked a post in a topic by Fubih in Butter   
    fix these tags please, they're horrible.
  4. PopeTX28 liked a post in a topic by Fubih in Every Map I've Made   
    When's the next map?
  5. aLTis liked a post in a topic by Fubih in Butter   
    fix these tags please, they're horrible.
  6. Fubih liked a post in a topic by PopeTX28 in WIP Quadra-Stasis   
    Interior for the central structure has been modeled. Next step is the exterior. The flood paths may be a little redundant/symmetrical looking, but I'll try to mix it up later.
     
  7. Fubih liked a post in a topic by PopeTX28 in WIP Quadra-Stasis   
    Developing new flood tunnel paths. These will be used to access the bottom portion of the central structure. I'm hoping to add some pipe-bridges that would ultimately connect the top level of the central structure and the tele-bases together.
     




     
     
     
     
  8. Fubih liked a post in a topic by PopeTX28 in WIP Quadra-Stasis   
    Covenant base interiors fully completed, well, except for some missing grates here and there....TIME FOR THE EXTERIOR!
     

     

     

  9. Fubih liked a post in a topic by PopeTX28 in WIP Quadra-Stasis   
    Covenant Interior almost done:

     

     

     
  10. Fubih liked a post in a topic by PopeTX28 in WIP Quadra-Stasis   
    Slowly getting the covenant base interior done. I will be using energy bridges for the top level, rather than solid bridges.
     

     

     

     
  11. Fubih liked a post in a topic by PopeTX28 in WIP Quadra-Stasis   
    Working on the covenant base. I like working on covenant architecture. It certainly is different from doing forerunner and unsc architecture.
     

     
     

     
     
  12. Fubih liked a post in a topic by PopeTX28 in WIP Quadra-Stasis   
    Hello OC!
     
    I'm currently in the development stage for a map that will ultimately be submitted for the competition. My main goal for this map is to feature all 4 factions in halo ce: UNSC, Covenant, Forerunner, and Flood. UNSC and Covenant factions will be represented as team bases. Each base will have the same layout, but different architectural styles. Red base will be UNSC themed, Blue base will be Covenant themed. Forerunner structures will be located towards the center areas of the map. Flood environments will be found in underground areas (as if the infection was contained behind doors).
     
    I haven't decided on an overall layout for the map, but it will be obviously outdoors. I'll have to decide if it will be grass, snow, desert, island, or swamp themed later. Kinda hard to decide, but I might learn towards and overall island environment.
     
    Right now, I am modeling bases for the map. The UNSC base is completely modeled and textured.
     


     

     

     

     
     
  13. Fubih liked a post in a topic by (SBB) Storm in WIP Quadra-Stasis   
    01:15 - CTF
    10:06 - Team (Crazy) King of the Hill
    13:20 - Team Race
    13:27 - Team Oddball
    15:15 - Classic Phantoms
  14. Fubih liked a post in a topic by PopeTX28 in WIP Quadra-Stasis   
    So...........Due to my trip to Juneau. I'm not going to be able to release a good product. But I'll at least release something so that I can compete in Round 2. I'm very disappointed with releasing this right now...Like it actually pains me. But it will give me better motivation to create an absolute beast of a final product.
     

     

     

     

     

     
     
     
    Map Download:
    quadrastasis_alpha.7z
  15. Fubih liked a post in a topic by PopeTX28 in WIP Quadra-Stasis   
    Exterior for the Covenant base is coming along nicely!
     

     

    Covenant base pretty much completed. Time to move on to terrain.
     



     
     
     
     
  16. Fubih liked a post in a topic by aLTis in Halo Invaders   
    Halo Invaders turns Halo into a shoot 'em up game. Pilot a lifepod and survive as long as you can against an endless covenant fleet. The map currently has no end and the longer you play the more difficult it gets. Use WASD to control your ship and hold space to fire.
     
    The map requires Chimera -572 or -581. It can be played as a singleplayer or a multiplayer map, however, you won't be able to play with others on multiplayer.
     
    Download:  https://mega.nz/#!5CYHmaQa!dgOCpp0i5pS5S9xijLMfLq0zglSa2mDbxk079G5BPdU
     
    The map includes:
    4 different enemy types to fight:
    Banshee Moving Banshee Seraph Spirit 3 different weapon types you can pick up, each lasting for 15 seconds:
    Automatic turret Shotgun turret Laser 2 powerups:
    Health pack - gives you +1 health Overshield - makes you invincible for 7 seconds  
    Some screenshots:



     
     
     
    Known issues:
    There is no pause menu when playing the map as a singleplayer map. Use console or alt+f4 to quit the game for now Halo ring appears very bright if you play with Open Sauce Sometimes objects spawn too close to each other The collision between spaceships is not very accurate The map might crash on start for some players, if that happens just start the map again The camera won't work well if you use chimera_vfov so you need to set it to 0
  17. Fubih liked a post in a topic by aLTis in Backpack reload fix   
    This fixes backpack reload glitch. Let me know if there are any issues.
    anti_backpack_reload.lua
  18. Fubih liked a post in a topic by (SBB) Storm in Halo: Custom Edition Census (2019) RESULTS   
    Greetings again! I've conducted a census to various Halo: Custom Edition communities across the board back in May. Unfortunately, there were a couple of promises in there that I couldn't hold, for example:

    "RELEASES NEXT MONTH", "GENERAL HALO COMMUNITIES"
    Yeah, a bit harsh to overestimate my influence here. It seems a hot majority of general Halo community managers couldn't baffle the idea of having a census involving people's yearly income, even though it wasn't mandatory to give price. It kept me off the hook for the June release, since at the time, I was still trying to convince these top percenters, but to no avail in the end ¯\_(ツ)_/¯
     
    Anyways, census was conducted in the month of May (when Halo MCC PC was announced), maximum of 171 people have taken part in it. Categories with * were mandatory, whilst others receive their respective participation number. Thank you @Tucker933, @Devieth & @Jesse for allowing me to present it in your BUBBLES.
     
    GENERAL INFORMATION
     
    GENERAL HALO INFORMATION
     
    TIME IN HALO: CUSTOM EDITION
     
    ACTIVITY IN HALO: CUSTOM EDITION WEBSITES & FORUMS
     
    RESOURCES IN HALO: CUSTOM EDITION
     
    FRUITS OF HALO: CUSTOM EDITION
     
    And that's that! Thank you for your patience everyone. This should be done same month next year too, so if you have any suggestion(s) in what question(s) I should put in there, let me know!
  19. Fubih liked a post in a topic by Hiralis in Modding in Halo CE is an Absolute Nightmare - Part 1   
    Hey yea so here's a basic "tutorial" about Halo CE. This is mainly designed to generate interest in modding CE in the lead-up to MCC release and a potential HEK for the game.
  20. Fubih liked a post in a topic by Kinnet in Doki Doki Literature Club UI   
    Just drop the file next to this readme “ui.map” into your HCE maps folder, replace it and that’s it, now you have cute lil dokis in the main menu :3 although, maybe make a backup of the stock file?
    Thanks to:
    MooseGuy (the whole thing is based off his UI project if you couldn’t tell already  so go check his out if you like all those extra menus but not Dokis, Link: http://hce.halomaps.org/index.cfm?fid=6952)
    Team Salvato (I guess?)
    MosesOfEgipt (Thanks to Refinery I finally was able to rip all the UUI tags without any corruption)
    (Sorry if you helped this project in some way and you don’t appear here, I really can’t remember)
     
    DDLC_UI.zip
     

  21. Fubih liked a post in a topic by PopeTX28 in Every Map I've Made   
    I don't know where to posted. But it's something that Michelle suggested. This is a posting of every map that I have created. Starting from Oldest, ending with most recent.
     
    ----U-turn----
    my first map ever made. It's a crappy box map.

     
    ----Gravitary----
    My 2nd map made. It's a crappy interior map.

     
    ----Ancient Sanctuary Beta----
    My 3rd map, was quite successful. Great idea not having starting pistols :/.

     
    ----Airlock----
    Yes, author says 'Hellhound' but it was actually me.

     
    ----Gridiron_Beta----
    This map was fun to make. Probably one of my favorites. I'm too lazy to change things and finalize it though :/

     
    ----10k POA Beta----
    Probably one of the best Asymetrical maps I've made for CE. It's small but it plays awesome. It would be better with proper spawns.

     
    ----10k Halo Beta----
    Probably one of the prettiest maps I've made.

     
    ----10k T&R----
    One of the most uniquely designed maps that I have made.

     
    ----Nitra----
    My goal for this map was learning Aether. Worked out pretty good.

     
    ----Prudhoe Beta----
    This was a fun Arena map to make. I need to finish it with proper portals. Map is poorly optimized, but still plays fun.

     
    ----Hemoasis----
    This is my most polished map. It's also the map that helped me win $50 from the OpenCarnage mapping competition.

     
    ----Brumal----
    I made this map in 1 week with limited time for the Open Carnage competition. It's not my most favorite work, but it's a decent enough map for 1 week.

     
    ----GridironV2-Public Beta-----
    Version 2 of Gridiron. New Redbase area and skybox. This is a public beta of the map. Final version with better lighting might be released in the future. In terms of gameplay, it seems pretty final.

     
    ------------LINK TO DOWNLOAD ALL THE MAPS--------------
    http://www.mediafire.com/file/vab6yx5zgfc96t5/Maps.zip/file
  22. PopeTX28 liked a post in a topic by Fubih in Planet Flood C Infinite!?!   
    cool map ran out of ammo after 5 minutes.