Aerial moved over to MCC. you can get it here.
Aerial aims to redesign Halo: Combat Evolved to resemble Old School Arena shooters, introducing new gameplay through "launch" pads, pickups and a brand new weapon set.
Almost everything was recreated from the ground up, all the models, textures, shaders and animations. so I'm proud to finally share a release.
With that said, welcome to the arena!
There have been many changes over the development period of the mod, you can view some of them here.
MAPS
Blood Covenant
MEGA Version 3
MEGA Classic version
NOTES:
Heavy Only game modes will spawn the Big Fuelrod Gun and the Chaingun.
This tagset uses specific weapons on spawn, should this be unwanted, they will be disabled if the server runs any gametype with the general starting equipment.
To enable the minimal HUD (recommended for 4:3 resolutions), make sure you are running Chimera alongside the console command chimera_split_screen_hud 1.
CREDITS
Thanks to SBB for testing everything through out the years.
Particle effects are by Ifafudafi from The Silent Cartographer: Evolved team.
Jesse for his high resolution halo 1 HUD.
Human weapon sounds are by Magmacow from GameBanana.
All other sounds come from other Halo games.