Aerial aims to redesign Halo: Combat Evolved to resemble older arena shooters, introducing new gameplay through "launch" pads, pickups and a brand new weapon set.
Almost everything was recreated from the ground up, all the models, textures, shaders and animations. so I'm proud to finally share a release.
With that said, welcome to the arena!
MEGA Version 3 MEGA Classic version (update coming soon!)
Blood Covenant Double
Longest Yard Double
Maps named double are mirrored versions that are more suited for team games.
Vehicles will only spawn if forced to in the gametype.
Heavy Only game modes will spawn the Big Fuelrod Gun and the Chaingun.
This tagset uses specific weapons on spawn, should this be unwanted, they will be disabled if the server runs any gametype with the general starting equipment.
To enable the minimal HUD (recommended for 4:3 resolutions), make sure you are running Chimera alongside the console command chimera_split_screen_hud 1.
There have been many changes over the development period of the mod, you can view some of them here.
If you want to build your own map with this tagset then you can grab the full version below. it includes unseen goodies such as the machete and energy sword, and will be updated for singleplayer later.
(update coming soon!)
Forerunner textures (03/02/2021)
Thanks to SBB for testing everything through out the years.
Particle effects are by Ifafudafi from The Silent Cartographer: Evolved team.
Human weapon sounds are by Magmacow from GameBanana.
All other sounds come from other Halo games.