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About EmmanuelCD

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  1. Ready, I already added credits
  2. Most of them, the HCEA tagset was already made. Sounds enemies and else was made by me
  3. Copy paste from Halo Maps Forum, link below http://forum.halomaps.org/index.cfm?page=topic&topicID=50755 Well this map was going to be released last year in October but school didn't let me finish it, so now even if its not 100% finished I'm releasing it because I won't be making maps again, I will finish all of my crap and then I will retire, there's no point being in this community, I need to move. Nobody will miss me anyways Well this is a "Horror Map Simulator", its supposed to be scary, it depends heavy on jump-scares since I couldn't achieved a horror atmosphere correctly (This doesn't mean the game its not scary). Your sent to a Non specified planet where the UNSC researches bio-weaponry and as always things went wrong... Download for Standard Halo CE https://mega.nz/#!K08gzDTZ!daghaXVvs7V_ylf-TIB0kVV3l9LAHBFuTdo2KPbQ7Fc Download for Spanish Halo CE https://mega.nz/#!Ot83RSiY!6vJs4Hc8rzPrSuZjgXlseyK80xPdLJ4LxUfjVojIvv8 Troubleshooting In case your bitmaps are wrong download the bitmap.map you need: https://mega.nz/#!rsUVjbpY!3w9NhX7C6qI-cXzmlfY4c1LMhAYm-D1R7DGGS9DcJy4 Know Issues -Some enemies get stuck in the Woods -Large geometry areas in the BSP are not affected to dynamic light due to large smoothing groups -Terminals don't work very well with Chimera (Develper mode 182 or something like that) -High system requirements (not very much, don't expect a PIV to run it) -Trigger volumes may not work well, I put some anticheat scripts not sure they actually work. etc Edit: Credit go to -Master Chief 117 for fp models, bipeds fand HUD - Parsec Productions for ambience sounds -Bungie and 343 for original content -Sled for some scripting -Treyarch for hazmat soldiers
  4. looks like the spacemap from Halo 3, very nice
  5. Kinda, but now that I remember I forgot to compile last version :0
  6. To bad I didnt finish the other one
  7. Hidrofagia is a complex city which you can explore freely, it aproaches to the limits of the stock Halo engine This is a SP map type to open it use the console in game and type: "map_name hidrofagia" \\\\Download//// https://mega.nz/#!HpdCCTiY!aj1noqUwHqeBmQHwTdSYWh5UoEZJ1CK42q0uO6SxIrA This is a empty map but will be development more time to add and suport AI to make it a Firefight map
  8. I'm joining the competition.
  9. I think somebody else already released this, but im dowloading this anyway....Thanks
  10. I forgot to mention that the map doesn't suport race game types...
  11. A new multiplayer map, with a maze-like layout, ideal for CTF and Slayer game types. The map takes place at a new hipothetic Instalation 04 C, in a Forerunner wáter pump instalations Download it here Some Pics
  12. The map itself needs a WIP thread/discussion? Can it be map that has nothing to do with Halo? Can it be a project that has time being developed even before this contest? What criteria does it follow?
  13. Girraffe, I know the thread is old, but when I compile sounds (music) in ogg it happens the average problem of not being ingame, do I need the ogg codec istalled?