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A resource for gamers and technology enthusiasts, with unique means of rewarding content creation and support. Have a wander to see why we're worth the time!


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About Java

  • Birthday 10/01/1984

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  1. Time to start scripting again, this time on SAPP & Chimera. Should be interesting if I can port some of Phasor scripts I started back in the day and start some others. Although I might also complete the Phasor Build I was working on who knows.

  2. Or just bluntly ignore the div class ipsfocus_snow >.>
  3. As long as it tastes good, but yeah I work for that specific company so I get it at half the price unless the bottle is damaged then could just write it off.
  4. Logitech C930e 1080P HD Video Webcam (Technically had it for awhile) Bringing the eggnog and we can HD cam each other lol
  5. Creative Sound BlasterX G5 7.1 Headphone Surround HD Audio External Sound Card with Headphone Amplifier SB1700
  6. Google Music Desktop Player Run Google Play Music as a standalone desktop app. Never again will you have to hunt through your tabs to pause your music, or stop listening to your favorite song because Chrome is guzzling up all your RAM. Developed by Samuel Attard. No affiliation with Google. Google Play is a trademark of Google Inc. OS Support Windows 7 or later Mac OS X 10.9.0 or later Ubuntu 14.04 or later Mint Fedora Debian Download
  7. Equalizer APO Equalizer APO is a parametric / graphic equalizer for Windows. It is implemented as an Audio Processing Object (APO) for the system effect infrastructure introduced with Windows Vista. Features: - virtually unlimited number of filters - works on any number of channels - very low latency, which makes it suited for interactive applications - low CPU usage - modular graphical user interface - VST plugin support - integrates into Voicemeeter Peace Equalizer, UI for Equalizer APO Peace equalizer is a user interface for Equalizer APO by Jonas Thedering. Besides an Windows equalizer, Peace has an effects panel, a graph window and more.
  8. I know this is probably a bit late, but you might want to also utilize this address as well to determine if they are fully crouched/standing via scale. Plus gives a little bit of wiggle room to tweak with to compensate for things. readfloat(m_object, 0x50C) 1.0 - Fully Crouched 0.0 - Fully Standing Just make sure its checking for a player object basically