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Everything posted by aLTis

  1. Here's the first public version of my third-person camera script. The script requires a chimera version that supports scripting (-572 or -581). Drop it in Documents\My Games\Halo CE\chimera\lua\global DOWNLOAD: third_person_camera v1.1.lua Features: A console command to enable/disable third-person camera: tp 1 / tp 0 Should work in all maps, even if they are protected Camera position customization: allows you to change where the camera is (open the script with notepad) Third-person camera zooming: doesn't switch to first-person when you zoom (optional) Dynamic reticle. Adds a lens flare that shows where your shots will actually land. Works in most maps (optional) Bigass V3 dynamic reticle: moves the reticle where your shows will actually land Player animation fixes: fixes most animation glitches that happen in multiplayer (optional) Camera shake removal: no camera shake when firing weapons (optional) Compatible with fp legs script Known issues: The dynamic reticle is delayed and doesn't look that good in most cases The camera might clip through walls There might still be some animation glitches Picking up a weapon might play reload animation if the previous weapon needed to be reloaded Sometimes reloading animation doesn't play at all In rare cases you can see explosion lights where the dynamic reticle is
  2. Here's an update. Remove the previous script before using this one! Download: third_person_camera v1.1.lua Changes: Fixed crashes Fixed a bug that happened when playing on any other map after playing on bigass Fixed dynamic reticle disappearing after teleporting Fixed animation bug that sometimes happened after switching weapons Added a dot dynamic reticle type that can be used instead of bitmaps The dynamic reticle can now be removed when the player cannot fire The dynamic reticle should be more responsive Removed sniper zoom hud stuff when third person zoom is enabled
  3. Here's the latest version of my first-person legs script. The script requires a chimera version that supports scripting (-572 or -581). Drop it in Documents\My Games\Halo CE\chimera\lua\global DOWNLOAD: fp_legs.lua Features: Console command to enable/disable the script: fp_legs 1 / fp_legs 0 Works on all unprotected maps with humanoid bipeds Works on both singleplayer and multiplayer maps You can blacklist the maps on which you want to disable this script by editing the script with notepad Known issues: Weapon ready sound sometimes plays when legs spawn On maps that have damage effects applied to the player on spawn, the effect will be applied to the player every time the legs respawn On some maps that have different player physics, the legs might behave weirdly
  4. To improve that i would need to find the distance from players head to where they're aiming and i can't do that with chimera because it doesn't have intersect function like sapp does. Right now it's just hacked together in stupid ways to create a lens flare which acts like a reticle.
  5. Still needs some testing but here you go. There is some stuff you can customize to your liking. squads.lua
  6. I honestly thought I released it. I'll make a proper release soon, maybe update it a bit. Not sure how I could improve it though.
  7. Fubih is the best halo modder change my mind.
  8. Halo Invaders turns Halo into a shoot 'em up game. Pilot a lifepod and survive as long as you can against an endless covenant fleet. The map currently has no end and the longer you play the more difficult it gets. Use WASD to control your ship and hold space to fire. The map requires Chimera -572 or -581. It can be played as a singleplayer or a multiplayer map, however, you won't be able to play with others on multiplayer. Download: https://mega.nz/#!5CYHmaQa!dgOCpp0i5pS5S9xijLMfLq0zglSa2mDbxk079G5BPdU The map includes: 4 different enemy types to fight: Banshee Moving Banshee Seraph Spirit 3 different weapon types you can pick up, each lasting for 15 seconds: Automatic turret Shotgun turret Laser 2 powerups: Health pack - gives you +1 health Overshield - makes you invincible for 7 seconds Some screenshots: Known issues: There is no pause menu when playing the map as a singleplayer map. Use console or alt+f4 to quit the game for now Halo ring appears very bright if you play with Open Sauce Sometimes objects spawn too close to each other The collision between spaceships is not very accurate The map might crash on start for some players, if that happens just start the map again The camera won't work well if you use chimera_vfov so you need to set it to 0
  9. This is a modified version of 002's sprinting script which gives 'sprinting animation' and hud. This only works on specific maps like TSCE_MultiplayerV1, CE3 stages and bigassV3 (not released yet). Sprint automatically disables on maps that don't have sprinting weapon or on gametypes that don't support sprinting. sprinting.lua
  10. This fixes backpack reload glitch. Let me know if there are any issues. anti_backpack_reload.lua
  11. Yes but I'm not going to do that. That script is old and it's very badly made. Also, why would you have 3 weapons at once that's just stupid.
  12. Looks like dsali is going to win... by a long shot
  13. Now I want it too.
  14. Download: https://mega.nz/#!5CYHmaQa!dgOCpp0i5pS5S9xijLMfLq0zglSa2mDbxk079G5BPdU Changes: Boss fight - a phantom will sometimes appear and no other enemies will spawn until you destroy it. It has 2 special firing modes and its health depends on how high your level is. Destroying it will give you 3 powerups and will extend your max life count by 1. New powerup - ring of fire. It will fire projectiles in all directions for 13 seconds. Highscore system - if the map is played on singleplayer, your highscore will save! Playing on multiplayer will only save your highscore until the map is closed. Improved collision - collision between player's ship and enemy ships is a lot more accurate now leading to a less frustrating experience. Player's ship also has a new collision model which fixes some of the instances where projectiles pass through it. Removed Chimera's vfov detection - this fixes a crash that happens to some players when starting the map. However the map still shouldn't be played with chimera vfov enabled! Small changes - laser now does slightly more damage, covenant dropship will spawn slightly less often. There are other changes I don't remember at the moment. Looks like I left a bug in there. Sometimes player's ship disappears and I haven't been able to fix that. I'll release an update after the voting has finished if I manage to fix this.
  15. I've decided to start documenting Halo's console commands. There are so many console commands that are not explained anywhere so I've been trying them out and seeing what they do. If you want to contribute something let me know! https://docs.google.com/document/d/1ZZQsqQXRSq9zb7JRmz9k6Zz_izXBZJDv6_VlUh1UtnY/edit?usp=sharing
  16. You simply need to edit the model_collision tag. Here's the difference between sp and mp banshee:
  17. Yeah, it uses the same shadows as vehicles, it's really simple to enable shadows that way. Shadows for buildings are for bigass forge only and when making a forge map you will have the ability to enable shadows for specific objects. The shadows for those objects are only rendered in close distance (40 world units at the moment) so there shouldn't be issues with reaching any engine limits.
  18. I've been working on a dynamic day-night cycle for bigass v3. Finally got the shadows to move based on where the sun is Here's an older video showing off how the map looks throughout the day
  19. It still happens. The previous version created setting files for the server and the client so I don't think that's the issue. Also when joining the latest Bigass beta I get this error https://mega.nz/#!NCQFgKrJ!7h7nRADXxBQHtxSmuSZx7lapOgVBC726OcCkAm1OwDw
  20. The client script gives me extremely low framerate on any server I join. I get less than 1 frame per second.
  21. If you plan to keep this fog then I think you could just not add any portals do the map. All of the geometry that's far enough to be completely covered by fog doesn't render.