What happened to OC? - CLOSED Carnage?!

aLTis

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Everything posted by aLTis

  1. This is a campaign mod that adds some of Minecraft's features to Halo CE. You have 3 weapons and various blocks that you can use to build things. You can also choose from 16 player skins. Read the readme file for more info. Download: https://mega.nz/file/MTRUiZzY#SJ4EyIEo2l_yeHPFgflgNzC9PPAXMngnnoP_OsZHKKI http://www.mediafire.com/file/bg8gfjnx53ido90/HaloMinecraftMod1,1.rar/file Credits: aLTis - scripting and tag work Benji-Mod - some of the original tags (bow and sword) Kinnet - UI Vuthakral - help with the character model Refined Halo Development Team - some tag fixes Textures and sounds have been ripped from Minecraft Skins: reekid487, SkullBelly, ShaungJi123, Hellcraftjz, ElectroDr0p, Tin711, skad03, LordProtoTypeV3, Shempimite, Seileach, AliveR360, Johnny Joestar Testers: Kinnet, Reus, The Lobo, ShaungJi123, and others BTW here's the lua script that's used in every map, someone may find this stuff useful idk a10.lua
  2. So I've been trying to make weapon skins that players could choose. I did that by using first magazine for skin synchronization and second magazine for actual ammo. In fp it changes skins using "first-person ammunition" animation (like needler does) and in 3p it just uses a function and an object block in animations. Simple lua script changes ammo on the first magazine. Everything would be perfect but there are problems with reloading. Player can't reload the second magazine (which is the one used for ammo) and only reloads the first mag. So I edited the script to change ammo on the second mag after the player reloads but that doesn't sync loaded ammo, only unloaded. Any ideas what else I could try? Maybe a whole different method? I know I could use scrolling textures (like I did with fp hands for Revolution) but that would limit me to like 2 skins since textures would be very large in size.
  3. This is a remaster of a Halo Custom Edition map Municipality originally made by Chris Webster (Wave of Lag). Download: https://mega.nz/file/Qag0XSoJ#_8FvPYGXPvlRPZ75jWtQgFel9m-aEwKKzu2qll7J5iQ The original version of this map can be downloaded here http://hce.halomaps.org/index.cfm?fid=1700 The map features throwable fusion coils by noblemods. Known issues: -Underwater fog looks bad and has incorrect color; -Player customization is disabled to decrease file size; -In Forge mode you can't edit or spawn scenery objects.
  4. I always use max. Sorry for the late reply.
  5. Metrobyte is a map I made for the Season 2 of Reclaimers Map Competition. It's available for Halo: Custom Edition and MCC. MCC Download: https://mega.nz/file/YDoGxZqS#Zcf-umtQs8ojwWBbyz2a05MdaxR3sMX8I2cXdKZYtds CE: Release Topic There may or may not be a secret room somewhere Thanks to everyone who contributed: The entire (SBB) team Hispanorum MrChromed Sled Holy Crust Fubih And everyone else who helped me test the map! Special thanks to Nix for the drawings UwU Some assets have been ripped from various MCC games.
  6. This script allows you to play in third person. You can use hotkeys on the mouse and numpad to toggle and move the camera. Open the script in notepad to customize it. The script requires a chimera version that supports scripting (-581 or 1.0). Drop it in Documents\My Games\Halo CE\chimera\lua\global Current version: 2021-03-07 DOWNLOAD: third_person_camera.lua 2021-01-09 changes: small fix for maps compiled using Invader 2021-01-09 changes: fixed some issues related to the second reticle (red dot) fixed ammo icon appearing on the player in blood_covenant map fixed some issues related to scripts getting reloaded while in third person Features: A console command to enable/disable third-person camera: tp 1 / tp 0 Should work in all maps, even if they are protected Camera position customization: allows you to change where the camera is (open the script with notepad) Third-person camera zooming: doesn't switch to first-person when you zoom (optional) Dynamic reticle. Adds a lens flare that shows where your shots will actually land. Works in most maps (optional) Bigass V3 dynamic reticle: moves the reticle where your shows will actually land Player animation fixes: fixes most animation glitches that happen in multiplayer (optional) Camera shake removal: no camera shake when firing weapons (optional) Compatible with fp legs script Known issues: The dynamic reticle is delayed and doesn't look that good in most cases There might still be some animation glitches Sometimes reloading animation doesn't play at all In rare cases you can see explosion lights where the dynamic reticle is
  7. Metrobyte is a map I made for the Season 2 of Reclaimers Map Competition. It's available for Halo: Custom Edition and MCC. CE Download: https://mega.nz/file/xboUxJhB#dfEyeeCEANFcuRWUE4nzf__5ymG2WjVEc_-JWiZySw8 MCC: Release Topic There may or may not be a secret room somewhere Thanks to everyone who contributed: The entire (SBB) team Hispanorum MrChromed Sled Holy Crust Fubih And everyone else who helped me test the map! Special thanks to Nix for the drawings UwU Some assets have been ripped from various MCC games.
  8. You can join my Discord server https://discord.gg/GDVEaRD and all the information you need will be there.
  9. A preview of stuff that I'm working on (for those who haven't seen these yet)
  10. The script is broken. It seems like you have 2 variables for each biped and you use one name for both. You should also add OnGameStart() to the OnScriptLoad() function so the script would work right away when it's loaded.
  11. MCC version added.
  12. Ascetic is a small symmetrical map designed for 4-6 players. Best played on CTF and KOTH but other game types can be fun as well. The map was originally being made back in 2015 after I had a dream of a small map similar to Sandtrap. I didn't think the map worked well so I stopped working on it. In late 2019 I had an idea that might make the map more interesting: mirroring one side of the map and duplicating the middle building to make the map bigger. After messing around with that idea I got inspired to finish the map. Since the map is still fairly small it allowed me to put a lot of detail on it without hitting the engine limits which I'm used to and that gave me more freedom. I spent a lot of time working on visuals to see how good I can make things look and I hope it shows. The map still isn't perfect and there are some things I'd rather change (I wish I had done something better with the doors in the middle that serve no real purpose) but I don't want to spend any more time working on this since nobody is going to play this map anyway lol. There is a backpack weapons script that requires a Chimera build that supports scripting. There are 2 Open Sauce post-processing effects: ambient occlusion and volumetric lighting. Volumetric lighting also requires Chimera to work. There are a few well-hidden easter eggs in the map. You won't be able to find them using devcam so look for clues first. I challenge all of you to find all of the secrets! DOWNLOAD: Custom Edition: https://mega.nz/#!RP5ihQSb!tSAgsnYzlnB5gUVAMyIMOIFNxx5kJiGHwvb9V71l7vk MCC: https://mega.nz/file/ES4CWDjC#zLyk8EWsrP8EgrRn71ativB7MqU8nJD_iM1rTnZRvoY Author: aLTis Thanks to: StormUndBlackbird team and everyone else who tested the map Solink: Forge Island sky Halo CE Refined team: HUD Burney: some light textures ShikuTeshi: upscaled spartan textures MrChromed: upscaled armor cubemap CtrlAltDestroy / [ZMT] L33T: backpack weapons sbdJazz, Hunter,Iq and Marty McFly: post processing effects Some textures are from textures.com Some textures are from the map Seclusion Some assets are from Halo 3 and Halo Reach Screenshots:
  13. This script is for those who are using emoji chat only. If you are tired of entering wrong emoji names and not knowing what emoji are there then this script is for you! It will show you suggested emoji as you're typing one in the chat. update: fixed some issues with symbols updated: fixed issues with special characters DOWNLOAD: emoji_chat_helper.lua If you don't have emoji chat first you need HAC2 with custom chat enabled. Then you need to download this emoji_chat.rar Extract it to the controls folder in your Halo CE directory. Modify chat color and shadow using emoji_chat.ini if you'd like. Credits go to giraffe and me.
  14. You must use an older version of Chimera. Versions -572 and -581 work fine with hac2.
  15. It looks really nice. I wish there were teleporters to the other platforms.
  16. Icon is a small multiplayer map originally made by @Sceny a few years ago and modified by @PopeTX28 to support all gametypes. Download: https://www.mediafire.com/file/8n8fh62fr7euucr/icon-beta1.0.zip/file
  17. This is a gametype similar to GMod's prophunt. One team turns into scenery objects and hides, the other must find them all. The script should work on any unprotected map that has scenery objects in it. THIS GAMETYPE REQUIRES ALL PLAYERS TO HAVE THE CHIMERA SCRIPT! Download Chimera script: prophunt_client.lua Download SAPP script: prophunt_server.lua Download the gametype: prophunt.zip If the Chimera script isn't working try installing an old version of chimera (-581) instead. Read this if you don't know how to install scripts:
  18. These are some of the vehicles I made in the past. Download all of them here: https://mega.nz/file/pf4mHRIT#TjzOtyOsgkU-Sf1m6K4EDSeHDZPj8H63F-678IHY4tg Japari bus from Kemono Friends Lowrider hog Sonic tank APC tank
  19. These are some bipeds I ported to Halo CE at some point. 2B from Nier Automata Replaces the spartan biped and has fp arms as well. Download: https://mega.nz/file/cOBx3SDC#4zhjByLH_CIIXyOQDqaB71ikl7OzIZsTTZ2aIdyea68 Kemono Friends Replaces various campaign characters. Download: https://mega.nz/file/AaBxHa6S#xoLc1c-iIhogodG1QBcJaKZxQQhPax0w-6cTMaCsOX8 Padoru Replaces flood infection form. Download: https://mega.nz/file/wDAlwQAS#7xJzUxpmKFY3qgvLrdAV-CUHwTDlFsiZV19AnIxsvYg
  20. This is the Master Chief model from Fornite ported to Halo CE. Includes single-player and multi-player variants and first-person hands. The shoulders are a bit weird because the model didn't perfectly fit the h1 skeleton. DOWNLOAD: https://mega.nz/file/1eI3kCra#-Z84OYJzlM_Dh3Ts6aGv7Z8utXlG7h8q2SfNB6nC5Xc Thanks to: Fubih for the cubemaps TheChunkierBean for support
  21. Could you try this and see if it crashes? monster.lua Also, can you add me on Discord so we could solve this faster? My Discord is aLTis#3828
  22. In this gametype a team of players needs to kill a powerful monster. The monster has a lot of health and a powerful weapon and abilities. The weapon is fired by holding the left click, rocket and plasma abilities are grenades and nuke is activated by pressing X (exchange weapon). When a player is killed, they drop a skull. Those skulls can be collected by the monster to restore health. If other players collect 3 skulls, they will respawn with a rocket launcher (the skulls don't reset if the player dies). The script only works on unprotected maps with a classic tagset and only on the gametype specified in the script ("monster" by default). Various stats can be customized in the script. DOWNLOAD: monster.lua DOWNLOAD RECOMMENDED GAMETYPE: monster.rar
  23. That's strange. Did you use the gametype I posted?
  24. This tutorial will show you how to use the real-time editor made by Sprinkle (http://forum.halomaps.org/index.cfm?page=topic&topicID=45788). The real-time editor can be used to fine-tune tags while the game is running without the need to recompile the map. This tool can be used on any unprotected maps. Download the real-time editor updated by @gbMichelle https://mega.nz/file/hT4nVaxY#YZKiYFnDVQanad7sCfcY2IYqZTFoz4lyZ8LrSvGkQcI Download the modified haloce.exe which will keep the game running when other windows are active https://mega.nz/file/pDpSQICY#Lpw9a-JrBds6-Cn1l_ma8K1fABQ6xy9QfRxAXS3FIfc Backup your haloce.exe and replace it with the new one Run Halo in windowed mode and go to the map you want to edit Run gameeditor.exe, press Load > Game to load the tags Edit the tags as if you're using Guerilla and see the changes happen instantly! Please note that any changes that you make will disappear once the map is unloaded. You can save a modified tag by pressing Tag > Save As.