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About aLTis

  • Birthday 09/17/1994

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  1. ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
  2. Technically this will work on any vehicle but it will not change any of the animations so it might look pretty stupid.
  3. So technically this would be like halo ce's assault gametype but without the flags? I'll try to do this.
  5. If you want something done then you gotta do it yourself :'v


  6. Updated the script. Turns out giraffe was right about driver seat checking, in the old version of the script the more passengers the vehicle had - the baster it boosted lol. Also added FLYING_VEHICLES table which should be used for ghosts and other vehicles that don't touch the ground while moving.
  7. Hold crouch key to boost while in a vehicle. Only works when the vehicle is on the ground, moving and not flipped over. Add the vehicles you want to VEHICLES table and set their boost rate to whatever you think fits it. boost.lua
  8. Started working on armor abilities for Bigassv3 today, kinda surprised I managed to do so much in just one day. Big thanks to Devieth for telling me how to make use of X (exchange weapon) key. The hardest part will be displaying stuff on HUD, if I even manage to do that.
  9. Okay this is quite random but I made Falcon's strafing a lot more smooth. Did it by basically teleporting player to their own location constantly when they strafe lol.
  10. The script always loads fine for me. I found another stupid mistake I made though and it should be fixed now. If this still doesn't work then try setting game_mode_required to false. hideandseek.lua
  11. Did you change the game_mode_name to whatever gametype you're using to play?