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A resource for modders and technology enthusiasts; have a wander to see why we're worth the time! EST. 2012


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About aLTis

  • Birthday 09/17/1994

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  1. On terrain's shader I used two different detail maps, one for dirt and one for rock. Grass and sand blends like this in blood gulch so take a look at how that's done.
  2. nope
  3. My submission
  4. A 2v2 map designed for CTF and KOTH gametypes. Download: http://www.mediafire.com/file/1maz7qnmwgm6lpo/epicenter.rar Pictures:
  5. Working on a script that dynamically spawns scenery objects around the bsp, here's a comparison of with and without:
  6. Yeah I'm more focused on finishing bigassv3 right now. Chimera would make a lot of things easier but I don't know if I will have enough motivation to work on forge world again.
  7. I don't know the math to rotate the weapons so I just position them the way they are rotated by default, looks good enough to me lol
  8. Made a backpack weapon script for chimera yesterday, it won't work on all maps though.
  9. Doesn't matter if you rename the scenario or copy it, all that matters is that you recompile the map with a new name.
  10. I'm aiming for the third place.
  11. What could be inside??? Download: gift tags.rar
  12. I left an annoying bug in there, here's a fixed version: recall.lua
  13. This just respawns the player instead of teleporting them, let me know if that's good enough for you. recall.lua
  14. Seems to work fine so far, I will need to test a bit more. Now I just change the encounter's team before spawning the AI so it wouldn't change the team of those that are already spawned.
  15. I need a way to change team of an AI with SAPP. read_word(object + 0xB8) works for objects but not for AI. HSC command (ai_set_team <ai> <team>) can only change to a few teams (player, human, covenant, flood, sentinel) but I need all 16.