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EST. 14th of February, 2012


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About aLTis

  • Birthday 09/17/1994

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  1. Very impressive work, I enjoyed playing through this a lot! I loved all of the new enemy types you introduced here. The only thing I didn't really like is that plasma pistol made all boss fights very easy (except for the hunter obviously) but aside from that everything worked very well.
  2. Well, as i mentioned before, i started this map back in 2015 but didn't go far. It took me a little over a month to finish it when i came back to it.
  3. Ascetic is a small symmetrical map designed for 4-6 players. Best played on CTF and KOTH but other game types can be fun as well. The map was originally being made back in 2015 after I had a dream of a small map similar to Sandtrap. I didn't think the map worked well so I stopped working on it. In late 2019 I had an idea that might make the map more interesting: mirroring one side of the map and duplicating the middle building to make the map bigger. After messing around with that idea I got inspired to finish the map. Since the map is still fairly small it allowed me to put a lot of detail on it without hitting the engine limits which I'm used to and that gave me more freedom. I spent a lot of time working on visuals to see how good I can make things look and I hope it shows. The map still isn't perfect and there are some things I'd rather change (I wish I had done something better with the doors in the middle that serve no real purpose) but I don't want to spend any more time working on this since nobody is going to play this map anyway lol. There is a backpack weapons script that requires a Chimera build that supports scripting. There are 2 Open Sauce post-processing effects: ambient occlusion and volumetric lighting. Volumetric lighting also requires Chimera to work. There are a few well-hidden easter eggs in the map. You won't be able to find them using devcam so look for clues first. I challenge all of you to find all of the secrets! DOWNLOAD: https://mega.nz/#!RP5ihQSb!tSAgsnYzlnB5gUVAMyIMOIFNxx5kJiGHwvb9V71l7vk Author: aLTis Thanks to: StormUndBlackbird team and everyone else who tested the map Solink: Forge Island sky Halo CE Refined team: HUD Burney: some light textures ShikuTeshi: upscaled spartan textures MrChromed: upscaled armor cubemap CtrlAltDestroy / [ZMT] L33T: backpack weapons sbdJazz, Hunter,Iq and Marty McFly: post processing effects Some textures are from textures.com Some textures are from the map Seclusion Some assets are from Halo 3 and Halo Reach Screenshots:
  4. Here's an update. Remove the previous script before using this one! Download: third_person_camera v1.1.lua Changes: Fixed crashes Fixed a bug that happened when playing on any other map after playing on bigass Fixed dynamic reticle disappearing after teleporting Fixed animation bug that sometimes happened after switching weapons Added a dot dynamic reticle type that can be used instead of bitmaps The dynamic reticle can now be removed when the player cannot fire The dynamic reticle should be more responsive Removed sniper zoom hud stuff when third person zoom is enabled
  5. Here's the latest version of my first-person legs script. The script requires a chimera version that supports scripting (-572 or -581). Drop it in Documents\My Games\Halo CE\chimera\lua\global DOWNLOAD: fp_legs.lua Features: Console command to enable/disable the script: fp_legs 1 / fp_legs 0 Works on all unprotected maps with humanoid bipeds Works on both singleplayer and multiplayer maps You can blacklist the maps on which you want to disable this script by editing the script with notepad Known issues: Weapon ready sound sometimes plays when legs spawn On maps that have damage effects applied to the player on spawn, the effect will be applied to the player every time the legs respawn On some maps that have different player physics, the legs might behave weirdly
  6. To improve that i would need to find the distance from players head to where they're aiming and i can't do that with chimera because it doesn't have intersect function like sapp does. Right now it's just hacked together in stupid ways to create a lens flare which acts like a reticle.
  7. Here's the first public version of my third-person camera script. The script requires a chimera version that supports scripting (-572 or -581). Drop it in Documents\My Games\Halo CE\chimera\lua\global DOWNLOAD: third_person_camera v1.1.lua Features: A console command to enable/disable third-person camera: tp 1 / tp 0 Should work in all maps, even if they are protected Camera position customization: allows you to change where the camera is (open the script with notepad) Third-person camera zooming: doesn't switch to first-person when you zoom (optional) Dynamic reticle. Adds a lens flare that shows where your shots will actually land. Works in most maps (optional) Bigass V3 dynamic reticle: moves the reticle where your shows will actually land Player animation fixes: fixes most animation glitches that happen in multiplayer (optional) Camera shake removal: no camera shake when firing weapons (optional) Compatible with fp legs script Known issues: The dynamic reticle is delayed and doesn't look that good in most cases The camera might clip through walls There might still be some animation glitches Picking up a weapon might play reload animation if the previous weapon needed to be reloaded Sometimes reloading animation doesn't play at all In rare cases you can see explosion lights where the dynamic reticle is
  8. Still needs some testing but here you go. There is some stuff you can customize to your liking. squads.lua
  9. I honestly thought I released it. I'll make a proper release soon, maybe update it a bit. Not sure how I could improve it though.
  10. Fubih is the best halo modder change my mind.
  11. Yes but I'm not going to do that. That script is old and it's very badly made. Also, why would you have 3 weapons at once that's just stupid.
  12. This fixes backpack reload glitch. Let me know if there are any issues. anti_backpack_reload.lua