What happened to OC? - CLOSED Carnage?!

King

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  1. giraffe liked a post in a topic by King in Vehicle Killer   
    Thanks, Working Great.
  2. King liked a post in a topic by giraffe in Vehicle Killer   
    https://pastebin.com/GHb1MAmf
  3. King liked a post in a topic by Freebird in Simple elo ranking for a single server   
    This is a simple elo ranking for a single server.  When a person enters the server for the first time, the are assigned a score of 1000.  Whenever one player kills another, the scores of the killer and killed player get adjusted as per the elo ranking function.  Whenever a game ends, all the rankings are written to a text file.
     
    The script also calculates ranking (the person with the highest score is 1st, etc).  When someone joins the server, the script announces the person's ranking and score.  Additionally, you can view everyone's score (that is in the server atm) by typing !rank
     
    Since I just started learned how to script in lua a few days ago, I am looking for feedback on whether my script is safe.  In particular, I don't know if there is any danger of code injection via player names.  Also, I used a new line to separate players in the text file, and I'm not sure if a new line character could be used in a player name or not.
     
    If anyone is interested in expanding on this script, post your ideas here!  Also you can test the script on my server (called "Assassin") in halo ce.
    (on a side note, is anyone else having problems downloading maps in halo ce?)
     
    Edit:
    The formula i used had a small error in it.  The current version is fixed.  Also added a function to check that the average score is 1000 as it should be.
     
    ranking.lua
  4. King liked a post in a topic by Devieth in Hit-Scan (Projectile Velocity Modification)   
    This is a simple script that modifies the velocity of all weapons that use 'bullets' to travel their entire lifespan after being shot.  This can remove that pesky 'lead' in no lead servers using big maps.  It can also make the hit-registration feel more responsive. Hopefully this works on custom maps (protected or unprotected) but it relies on the 'hope' that custom mappers kept their custom weapons using Halo's default bullet speeds.
     
                                                                                                                                                                                                                                
    Hitscan Script: Pastebin - Hitscan
                                                                                                                                                                                                                                
     
    Note: Will not enable the the mod until EVENT_GAME_START is called. You can use "lua_call hitscan EnableHitscan" if you load the script while a game is already running though.
  5. King liked a post in a topic by Kavawuvi in Sprinting   
    Sure. I didn't use the Q key because I didn't want people giving away their positions in the dark with flashlights to sprint and because flashlight desync is annoying, but if you feel this is an acceptable compromise, do this:
     
    On line 105, change
    local runningforward = read_float(player_address + 0x278) > 0.0 to
    local runningforward = read_float(player_address + 0x12C) > 0.0 This will have "runningforward" check if the flashlight is powered.
     
    Next, on line 115, change
    if(last_moving_duration < 0.5 and stopped_moving_time < 0.5 and player_energy[PlayerIndex] >= (minimum_energy/100)) then to
    if(player_energy[PlayerIndex] >= (minimum_energy/100)) then This will not have it check the last time the player pressed the Q key.
     
    Lastly, this is optional, but if you want to have the flashlight battery determine sprinting time, change the sprint_time variable on line 17 to 2000.0. This will give the player "unlimited" sprinting time, but only as long as their flashlight is activated.
  6. King liked a post in a topic by Kavawuvi in Giveaway of Halo CE Servers   
    You can't copy mods from other servers unless you don't own the mod.
     
    I think something was lost in translation. The OP probably meant to say you can't rip mods from other servers - be original.
  7. Kavawuvi liked a post in a topic by King in Giveaway of Halo CE Servers   
    Hi guys,
    I am back with another giveaway of Halo Custom Edition Servers . But this time there are many servers to giveaway.
     
    Features of the Halo Custom Edition Servers (which I am going to provide):
    Full Access to the Server and its files. A Web Control Panel for Stop,Start,restart,or do some changes in the files,etc. The Server will be auto-restart on Crash. The Server's Location would be Germany. 16 slots will be alloted FTP accounts for file transfer. The server have 1GBps Net speed. AND much more..  
    For Applying You have to PM me some info:
     
    Username: (which you want for Control panel)
    Password: (which you wants for Control panel)
    Email: (which you wants for Control panel)
    Name of the server:   (What name you want for your server)
    Type of map: (which type of maps you would run in the server , like Custom or classic )
    Why I wants a server:
    Age:
    Contact: (Skype )
     
    If any of the upper content is missing from the application then the application will ignored
     
    Some Terms & Condition which You have to follow:-
    1. No Private Scrim.
    2. No silly sticky Clans Server.
    3. No coping mods of other server until its not you own mods.
    4. No cheating or hacking is allowed regarding Game control panel and no sharing of game control panel details to others this may leads to permanent suspension of server.
    Important Note:-
    If your server is inactive for weeks then it will be suspended.
     
  8. HAN-105 liked a post in a topic by King in Giveaway of Halo CE Servers   
    I always wanted to help users who can't manage to get a server..
    BTW the Web Panel will look something like this: http://puu.sh/rzA0m/c99b383fc2.png
  9. Kavawuvi liked a post in a topic by King in Giveaway of Halo CE Servers   
    Hi guys,
    I am back with another giveaway of Halo Custom Edition Servers . But this time there are many servers to giveaway.
     
    Features of the Halo Custom Edition Servers (which I am going to provide):
    Full Access to the Server and its files. A Web Control Panel for Stop,Start,restart,or do some changes in the files,etc. The Server will be auto-restart on Crash. The Server's Location would be Germany. 16 slots will be alloted FTP accounts for file transfer. The server have 1GBps Net speed. AND much more..  
    For Applying You have to PM me some info:
     
    Username: (which you want for Control panel)
    Password: (which you wants for Control panel)
    Email: (which you wants for Control panel)
    Name of the server:   (What name you want for your server)
    Type of map: (which type of maps you would run in the server , like Custom or classic )
    Why I wants a server:
    Age:
    Contact: (Skype )
     
    If any of the upper content is missing from the application then the application will ignored
     
    Some Terms & Condition which You have to follow:-
    1. No Private Scrim.
    2. No silly sticky Clans Server.
    3. No coping mods of other server until its not you own mods.
    4. No cheating or hacking is allowed regarding Game control panel and no sharing of game control panel details to others this may leads to permanent suspension of server.
    Important Note:-
    If your server is inactive for weeks then it will be suspended.
     
  10. Kavawuvi liked a post in a topic by King in Giveaway of Halo CE Servers   
    Hi guys,
    I am back with another giveaway of Halo Custom Edition Servers . But this time there are many servers to giveaway.
     
    Features of the Halo Custom Edition Servers (which I am going to provide):
    Full Access to the Server and its files. A Web Control Panel for Stop,Start,restart,or do some changes in the files,etc. The Server will be auto-restart on Crash. The Server's Location would be Germany. 16 slots will be alloted FTP accounts for file transfer. The server have 1GBps Net speed. AND much more..  
    For Applying You have to PM me some info:
     
    Username: (which you want for Control panel)
    Password: (which you wants for Control panel)
    Email: (which you wants for Control panel)
    Name of the server:   (What name you want for your server)
    Type of map: (which type of maps you would run in the server , like Custom or classic )
    Why I wants a server:
    Age:
    Contact: (Skype )
     
    If any of the upper content is missing from the application then the application will ignored
     
    Some Terms & Condition which You have to follow:-
    1. No Private Scrim.
    2. No silly sticky Clans Server.
    3. No coping mods of other server until its not you own mods.
    4. No cheating or hacking is allowed regarding Game control panel and no sharing of game control panel details to others this may leads to permanent suspension of server.
    Important Note:-
    If your server is inactive for weeks then it will be suspended.
     
  11. Kavawuvi liked a post in a topic by King in Giveaway of Halo CE Servers   
    Hi guys,
    I am back with another giveaway of Halo Custom Edition Servers . But this time there are many servers to giveaway.
     
    Features of the Halo Custom Edition Servers (which I am going to provide):
    Full Access to the Server and its files. A Web Control Panel for Stop,Start,restart,or do some changes in the files,etc. The Server will be auto-restart on Crash. The Server's Location would be Germany. 16 slots will be alloted FTP accounts for file transfer. The server have 1GBps Net speed. AND much more..  
    For Applying You have to PM me some info:
     
    Username: (which you want for Control panel)
    Password: (which you wants for Control panel)
    Email: (which you wants for Control panel)
    Name of the server:   (What name you want for your server)
    Type of map: (which type of maps you would run in the server , like Custom or classic )
    Why I wants a server:
    Age:
    Contact: (Skype )
     
    If any of the upper content is missing from the application then the application will ignored
     
    Some Terms & Condition which You have to follow:-
    1. No Private Scrim.
    2. No silly sticky Clans Server.
    3. No coping mods of other server until its not you own mods.
    4. No cheating or hacking is allowed regarding Game control panel and no sharing of game control panel details to others this may leads to permanent suspension of server.
    Important Note:-
    If your server is inactive for weeks then it will be suspended.
     
  12. King liked a post in a topic by Takka in Everyone needs server to be online   
    You'll be banned from the master server for spoofing players, and we also do not support such content.
  13. HAN-105 liked a post in a topic by King in Item spawner   
    But I don't wants to delete weapons if its in someones hand
  14. King liked a post in a topic by Kavawuvi in Arcade CTF   
    What Arcade CTF does is it combines aspects of CTF, Slayer, and King of the Hill into one game, allowing players to complete the game by capping, killing, and camping at the enemy base. Rather than being the first to reach a certain number of points, both teams start out with a set number of points that go down as players are killed, flags are captured, bases are held, and time passes. The goal is to get the other team's points to 0 points. The team scores are also scaled to the highest number of players that have played that single game.
     
    Score System:
    Game Start (+2000 to both teams) 4 players have joined (+1000 to both teams, up to 6000 total points; note that at least 4, 8, 12, and 16 players must be present at a given time to get this bonus, though it won't be taken away if players leave) Base invasion (-1 to the enemy team per second per player at the enemy team's base.) Kill (-25 to enemy team) Cap (-400 to enemy team) 1 minute has passed (-100 to both teams - note that this can lead to a tie if both teams hit 0 at the same time) Base invasion is the King of the Hill aspect. It simply requires a teammate being near the enemy base's flag stand. -1 per second may not seem like a lot, but it adds up, and snowballs with more teammates. Here is a table of how long it'll take to end the game with a set number of teammates camping the enemy base, factoring the -100 point penalty both teams incur every minute:
     
    Killing is the Slayer aspect. It requires that you kill an enemy. If you camp the enemy base and kill anyone who spawns, you can get tons of points fast.
     
    Capping is the CTF aspect. Just capture the flag.
     
    A game variant is included, which includes the following settings:
    Gametype: CTF - Flags do not need to be at home to score (Because there can be many caps before a game is over) Score Limit: 1 000 000 000 (this is just to remove the score ceiling; teams won't actually have a billion points) Time Limit: 60 minutes Objectives: Shown on HUD Weapons: Generic Default (Spawn with Assault Rifle and Pistol regardless of map, though modded maps may differ) Base Respawn Timer: 0 seconds (technically, that means it's 3 seconds) Suicide Penalty: 5 seconds Betrayal Penalty: 30 seconds Team is shown on HUD and motion sensor Vehicles: Default; 60 second respawn Feel free to modify it as you please.
     
    Note: I have not tested this on CE. I think it'll work, but I don't know. This script may also be buggy, as it's a direct copy of the version from the original Arcade CTF server before it was shut down on the 1st of October.
     
    Download Script (SAPP): arcade.lua
    Download Game Variant (PC and CE hybrid): Arcade CTF Gametype.zip
  15. King liked a post in a topic by HAN-105 in Execute Command in Specific Location   
    It's easy to make the radius in an area for SAPP. There are 2 alternative ways:
     
    1. Set an area by SAPP command: /area add_sphere [name of area] [coord x] [coord y] [coord z] [rot/radius]
    2. Edit exiting your area in area.txt. Example: bloodgulch:test:Sphere:95.72 -159.42 -0.29:10
     
    this ":10" is radius (10.00)
     
    Radius means how big the area you want. Example: 1 = 10cm (I guess, not sure lol)
    Note: You should visit SAPP website for more info, to learn about commands. This thread is for telling you about lua scripts (I guess), not for requesting command/event scripts.
     
    That's it! Enjoy.
  16. King liked a post in a topic by HAN-105 in Monitor's adding weapon/projectile shot?   
    Hello everyone, I have some ideas like making the monitor shoot projectiles (like in Halo 3 with laser). Would this be possible? I still don't understand weapons and projectiles. I need some step by step instructions as to what I should do with the biped monitor.
     
    Edit: I guess, biped tag been built without a weapon, but I'm not quite sure.
    Here are my monitor tags:
    Monitor+biped.rar
  17. King liked a post in a topic by HAN-105 in Request a Script   
    Vote tod? Wow nice idea, I hope there will be some script for this.
  18. HAN-105 liked a post in a topic by King in Bigass' binocular's problem   
    Thanks, working fine
  19. King liked a post in a topic by aLTis in Bigass' binocular's problem   
    Open altis\weapons\binoculars\pew.projectile and scroll down to material responses. Choose sand and change default and potential results to detonate.
  20. HAN-105 liked a post in a topic by King in Request a Script   
    I want to request a lua script for SAPP:
    A vote for map time on Bigass, for the selection of the 3 times of day (day, night, snow).
    I want a lua that triggers commands by player votes, like for day the command I want to trigger is
     and for night is
    and for snow is
  21. King liked a post in a topic by Kavawuvi in Remote Control (SAPP)   
    This SAPP script allows you to have your admins execute commands on the server without joining the game. This script is for those who do not have access to the console but want to be able to execute commands on it. Some server providers don't give you access to the console, so this hopes to alleviate it.

    Version 0.1.0 is released for now. It's an alpha, so you'll have to be careful using it. It shouldn't crash your server, but if it does, let me know. I won't guarantee that it won't, though.
     
    Files included:
    an example init.txt that you can copy and paste into your own SAPP init.txt. a script, remote.lua, that you copy into your SAPP's lua folder. two dll files. place both of them in your server folder where haloded.exe or haloceded.exe is.  
    The script probably won't work on Wine, so please don't ask me to make it work for you if you're on Wine. Also, if it works on Windows XP or older, great, but if it doesn't, I'm not going to deal with it, so don't ask. Sorry if any of this is an inconvenience.
     
    Some other information that I'll put in a readme file later:
    You cannot use the 'unload' or 'reload' command with this - you will need to go into the game to do this or use the console if you have access to it to use 'unload' or 'reload'. If you circumvent this by changing the name of the commands using 'setcmd', Halo will get an exception error. Reloading SAPP will disable the remote control script, kicking everyone off. It should come back on, though. You can update the dll files used with the script by unloading SAPP. This will require accessing the server with rcon or the console. You can use the 'unload' command, replace the files, then use the 'load' command to re-enable SAPP.  
     
    Download (SAPP): remote control.zip
     
    Download Client (Windows): remote control client windows.zip
    Download Client (Mac Users - OS X): remote control client os x.zip
     
    The Windows version of the client should work on at least Windows 7. The Mac version should work on at least OS X 10.10 or newer, and I don't know if it'll work on older versions.
     
    (A GUI client is on the way, but it's not quite ready, yet. Sorry.)
     
    Older post:
  22. NeX liked a post in a topic by King in Problem in TSC:E tagpack's weapon tags   
    Thanks a lot, It worked.
  23. NeX liked a post in a topic by King in Problem in TSC:E tagpack's weapon tags   
    Thanks a lot, It worked.
  24. HAN-105 liked a post in a topic by King in Problem in TSC:E tagpack's weapon tags   
    Hi guys, i m having problem with TSC:E tagset's weapons tags
    when i compile the tags ,all tags compile perfectly but ingame it not work as perfect as it compiles
    well ingame i cant able to pick them up
     
     
     
     
    AS u can see in the video, so how i can fix it ?
  25. Kavawuvi liked a post in a topic by King in Request a Script   
    But i also want BOOST Meter like what sprint meter has