What happened to OC? - CLOSED Carnage?!

AnAsshole

Member
  • Content count

    3
  • Joined

  • Last visited

  • Raffle Tickets

    0

Everything posted by AnAsshole

  1. Playing around with some events and commands in SAPP and have run into an odd issue. Using events/commands/variables like what 002 has put into SAPP documentation on pages 28-29 for events to accumulate points/buy items, etc. etc.. Not exactly my goal or purpose but the operation and logic is close to the same. If I create the single custom event and command, it works. But when I add in the second custom event and command, they will both run. Using 002's example of buynades.... If I just have the buynades commands/events setup as listed in the documentation, it works fine. When I add in a second event/command, such as buyhealth (same commands listed for buynades but instead of the nades SAPP command it issues an hp command), when calling the command to run the event for buyhealth, it will actually run both the buynades and the buyhealth, assuming you have enough "money" to do so. If you don't have enough money for health, but do for nades, running buyhealth will result in it telling insufficient funds to buy health, but then will go ahead and execute the buynades and give you the 4 nades. Adding a third command does the same thing in that it will run all three commands. It seems almost as if the custom events are tiered (first custom event added is event 1, second is 2, third is 3, so on and so forth) and running event 2 runs 2 then 1, running event 3 runs 3 then 2 then 1. running 1 by itself only runs 1... like it runs all commands "below" it... if that makes sense. I can provide more exact commands/events if needed but the documentation examples match up pretty good with the logic.
  2. Awesome, thanks so much. That one letter change, from i to k is all it was? I have updated the script on my servers and will test out later on when I get home.
  3. this happens all the time on my servers that have the script added.... If you are near the player you killed and start tea bagging them immediately it will spam the chat over over and over until either you stop tea bagging or the time limit specified in the script passes... I ended up reducing the time limit from the default 30 down to 15 but it still overly spams the chat. I wish there was an option or limitation to the number of times it would send the chat message out.