Welcome to Open Carnage
A resource for Halo 1 modding and tech, with unique means of rewarding individual content creation and support. Have a wander to see why we're worth the time! EST. 2012
Tiamat liked a post in a topic by Tucker933 in Phoenix 3 CE
This is the CE port of my Phoenix 3 release, which was a total gameplay and visual effects mod of the map Death Island.
Flow of the map's layout was heavily redefined to better balance infantry and vehicular engagements. Dispersal options, cover, and focal points are all fresh.
Mechanics of the weaponry you spawn with are similar to their stock counterparts, while the rest consists of original concepts, all balanced together over 4 years of sporadic development and 2 years of public gameplay on Halo MD.
Rifle features better accuracy, marginally slower rate of fire, and a magazine reduced to 40 rounds, making it much more effective up to medium ranges.
Pistol retains the original rate of fire, accuracy, and damage, but now lacks a scope and kicks after each shot.
Semi-automatic rifle for short to mid-range combat, featuring a 2x scope and firing 3 projectiles per shot (not to be confused with burst-fire). The high initial accuracy suffers greatly with increased rate of fire, dramatically changing its role to that of a close-range weapon.
Shotgun that fires projectiles which burn the surface of most targets for a short period. Burn damage is limited to shielding, so only the initial damage from each shot will affect health.
Grenade launcher that with some inaccuracy, fires 3 small explosives per shot, each of which detonate instantly on impact.
Laser weapon capable of sustained fire, which while is prone to overheating, features pin-point accuracy and a 2x scope.
Short-range pistol that fires slow shield-bypassing projectiles, ideal for encounters with shield doors or low-health targets. This weapon also features an overcharge function, which releases a projectile that emits plumes dealing shield-only damage on flyby. Direct impact from this secondary projectile will instantly kill infantry, or deplete shielding if the target occupies a vehicle.
Mid-range weapon capable of sustained fire, which releases accurate headshot-capable projectiles that shatter on impact, dealing splash damage.
Single-fire mid-range weapon capable of firing up to 3 homing projectiles in short succession before overheating, dealing splash damage on impact, and capable of killing healthy targets with just 1 burst. The projectiles have a distinct visual and sound, but can be easily dodged with a strafe or fast-moving vehicle.
Nimble fighter featuring dual machine guns and an unguided missile. Both of these weapons contribute to overheating, which should be monitored to avoid temporary weapon jams.
Aircraft capable of sustained carpet bombing and featuring explosive countermeasures as an air-to-air defense, which is however very sluggish in maneuvers. Countermeasures will blind targets and kill in three hits, but as they are deployed aft of the aircraft and detonate after little more than a second, their use against aircraft must be well-timed.
Tank which fires high-velocity shells with a relatively high rate of fire and pin-point accuracy, at the cost of much lower damage and splash radius. A flak screen is deployable for close range engagements such as against infantry or aircraft, however the vehicle is also well armored against small arms, so that only direct hits through the driver's hatch or explosives are significant weaknesses. Both weapons contribute to overheating, which should be monitored to avoid temporary weapon jams.
Weaponry much like the original chain-gun Warthog, but with buffed damage and weaker aim assistance. Weapon is prone to overheating, which should be monitored to avoid temporary weapon jams.
Warthog featuring a fully-automatic laser with pin-point accuracy, best suited for long-range engagements. Weapon is prone to overheating, which should be monitored to avoid temporary weapon failure.
Stationary turret that fires three electrified bubbles per shot, which instantly depletes shielding upon impact. The projectiles are lighter than air, so they rise into the sky as their velocity lowers, making this weapon ineffective against ground units at range. Weapon is prone to overheating, which should be monitored to avoid temporary weapon jams.
Conversion to CE by 002.
Some reticles (the good ones) by Sceny.
Model, shaders, textures, and animations for the Carbine and Teleporter by CMT.
Note: Specifically balanced for no-lead gameplay, so ensure it's enabled for optimal balance.
All gametypes are also supported, however the "Normal" weapon set is strongly recommended.
Tiamat liked a post in a topic by Lambdacomplex in OYW Mobile Suit Gundam models and weapons
I ripped these long ago, models from a defunct MMO called UCGO a MMORPG created by DIMPS that died in early alpha that centered around the OYW of Mobile Suit Gundam.
Two samples, the RX-78-1 Gundam prototype and a MS-14A Gelgoog. The packaged archive has a lot more suits from both EFF and Zeon as well as vehicles like the HLV and hovertruck. The textures are included but due to how UCGO handled colour presets they're in grayscale outside parts like the main camera. Weapon models are included in a bulk package.
Tiamat liked a post in a topic by Cru3lD3m0n in Warhammer 40,000 Painting
Finally got some pictures for you guys. This is my work/hobby desk in my room. It's still a mess, but it's the cleanest it has been since I had to move my room around. The drawer units on the right is my bits box, all of my extra pieces from old kits are kept there so I can "kit bash" my Space Marines to make them more unique. Vallejo and Citadel paints are kept on the desk in the organizers, base paints on the far right, layer paints in the middle and washes/glazes on the far left. Minitaire airbrush paints are kept on the wall so I can organize and order more paint at a glance. Unbuilt kits (bags and clamshells, usually characters or 1-model units) and tools are also on the wall.
Here are a few WIPs that I've been working on and off with over the last few months...
A Deathwatch Librarian from the Blood Angels Chapter. The Deathwatch hunt aliens throughout the galaxy, searching for infestations of Tyranids or securing Tau and Eldar technology for the techpriests of Mars.
A bare head I've been working on for a squad's Sergeant model. Need to give him another coat of wash and highlight to sharpen the detail, but heads are so tiny. Yes, I have him pinned to a wine bottle cork while I paint him. I don't use magnifying glasses, by the way. They're annoying and get in the way.
Last one for a bit. A Deathwatch Vanguard Veteran from the Crimson Fists chapter. This is one of the more recent miniatures I've been working on. Armor needs washing and highlighting.
I have more pictures somewhere on my hard drive from a while ago. Let me know if you guys wanna see more. My order from Games Workshop with new miniatures should be coming in sometime mid-week along with new paints for me to try out.
Tiamat liked a post in a topic by Tucker933 in Half a Decade of Carnage!
We've officially made it to the big 5-year mark, with this last year introducing I think the most change by far. I'm looking forward to more positive things to come.
If you're new or would like to reminisce, here's a rundown of our history and some captures of what we used to look like throughout the years: OC's History
Here's to another 5!
Tiamat liked a post in a topic by DeadHamster in Amazon To Open Convenience Store With No Lines
Ive never seen a grocery store encourage its employees to shoplift, and as they have to test it somehow I assume they are.
Imagine your boss tells you your job is to try to steal shit from their store? Thats a fucking gig man.
Tiamat liked a post in a topic by Krazychic in Discord are Hiring
Not sure if anyone here would be interested but Discord have a few positions vacant here.
Sr. App Developer
Sr. Server Engineer
Sr. Data Engineer
Customer Experience Associate - Graveyard (Contract)
Part Time Receptionist/Exec Assistant
Marketing Associate - Partnerships
Marketing Associate - Community and Events
Tiamat liked a post in a topic by Risk in Donald J. Trump is the elected President of the United States!
It's almost like these days people can only be racist closed minded xenophobes, or overly sensitive globalist propaganda fueled zombies.
Goddamn, it's only 4-8 years. Civilization has been around for over 10,000. People who think that ALL the problems are gonna be fixed, or that ALL the problems are gonna happen, are narrow minded fools. If you like Trump, good for you. If you don't like Trump, shit sucks. Either way we're stuck with this guy, and I couldn't give even the slightest of fucks. Nor would I if we lived in the timeline where Hillary got elected. Do you, live your life, don't worry about what other people think so much, and just remember, don't bring up politics at parties.
Tucker933 liked a post in a topic by Tiamat in GMod Scene Building- 40k
Once the scene's done and all the images are taken, you'd be able to see that the Word Bearers(the dudes in red and black) are besieging an Ultramarines bunker with heavy firepower. The Ultramarines are coming up the flank to reinforce their allies.
Tucker933 liked a post in a topic by Tiamat in The Candidate's Pros and Cons
Manipulative and false-faced are excellent words to describe Hillary.
Trump is as popular as he is because he portrays himself as a political "outsider," which many Americans feel is necessary to shake up the political system. The problem here, of course, is that Donald Trump is not only an outsider, he's a completely frakking nuts outsider. So while voting outside the norm may be in order, I'm not sure how voting for this is.