Welcome to Open Carnage

A resource for Halo Custom Edition and MCC modding, with unique means of rewarding content creation and support. Have a wander to see why we're worth the time! - EST. 2012

Down Under

  • Content count

  • Joined

  • Last visited


About Down Under

Extra Information

  • Gender
    Not Telling
  • Contributed
    $60 (US) to Open Carnage

Recent Profile Visitors

1,702 profile views
  1. I just did in another separate post!
  2. https://imgur.com/6U8cFL7 https://imgur.com/E4ovzzM BG_Turrets.zip
  3. Obviously "new" maps to play on! ability to mod re-create and use for Halo CE gameplay from Moses of Egypt: Yes and no. Yes there are tools in the MEK that can do a lot of it for you, no there isn't any 1:1 converter nor a straightforward way of doing it. It requires some knowledge and skill. Refinery is capable of ripping xbox maps and creating sbsp tags that can work for both xbox and pc. HBOC is capable of manipulating entire directories of bitmap tags and converting them from pc to xbox or xbox to pc. You can toggle all tags from xbox to pc format, but you still need to go in and manually tell hboc how to deal with certain things. For example, you need to know which tags are multipurpose maps and tell hboc to swap their channel orders from xbox to pc format, xbox only texture formats(a8, y8, ay8, a8y8, p8) need to be converted to a halo ce format, and hud meter tags in monochrome format need to have their alpha and intensity channels swapped before converting to a halo ce format. The mode to mod2 converter is capable of converting all models in a directory to an equivalent gbxmodel tag. There are things that my tools wont do for you though(such as replacing shader_transparent_generic tags with some equivalent shader_transparent_chicago or something similar), but it does do most of the heavy lifting for you if you can figure out how to use it. If you're confused about how to use the HBOC, open it and click on "Useful help". I made sure to put in any explanations people might need. I can't think of anything else you might need to know atm, but that should get you most of the way there.
  4. Is it possible to port Xbox Maps to CE?
  5. got it to work! Thanks for your help! A friend of mine supplied with some of his scenery objects and I was able to successfully place within the map.
  6. Do you know of any large scenery objects that you could use? Largest I have seen have been doors? Just looking to add this to a map and not design the entire bsp.
  7. wow pretty big area lots of water! means lots of scenery objects!
  8. If I were to import a modded vehicle (boat) into another map. How would I change the water surface so that the boat actually drives on top of water vs sinking to bottom? Or is there a setting on modded boat that allows it to glide over the water? Thanks
  9. I have noticed that the camo does not work for all players? I observed directly a player trying to "crouch" and camo does not come on; yet it works for me "sometimes" (another issue?) Just an FYI...not sure if anyone has experienced these issues as well? Thanks
  10. The script that giraffe proposes seems to be most viable solution thanks
  11. I merely placed the biped at new locations on the map so there are no other bipeds spawning prior to the placement?
  12. Curious how to "fix" the issue of having bipeds stack on top of each other when placed online in a server? Not sure if this is connected to why AI don't sync well online?
  13. what would be the correct "syntax" for spawning a vehicle on a specific map (vehicle is in map) using the event system folder using x-y-z coord Thanks
  14. Thanks!