-
Content count
159 -
Joined
-
Last visited
-
Raffle Tickets
0
About Down Under
Extra Information
-
Gender
Not Telling
-
Contributed
$60 (US) to Open Carnage
-
Down Under liked a post in a topic: TUMULUS
-
Down Under liked a post in a topic: TUMULUS
-
Beautiful Map! Plays Nicely!
-
Down Under started following TUMULUS
-
Down Under liked a post in a topic: Bottomless Clip
-
I am not very good at creating "events" but at one time I had an "event" that allowed unlimited ammo for all guns when joining server; since lost that event and wonder if it could be re-created? I did see a lua script for one but wanted an event vs a .lua Thanks in Advance... Chawlk helped me out on this one: Thanks Chawlk! event_alive "mag $n 9999" event_alive "nades $n 4" event_alive "battery $n 100"
-
Down Under started following Bottomless Clip
-
Down Under liked a post in a topic: Zombies 2022
-
Down Under liked a post in a topic: Weapons converted to Item Collection
-
Sceny liked a post in a topic: Weapons converted to Item Collection
-
Takka liked a post in a topic: Weapons converted to Item Collection
-
Down Under liked a post in a topic: Weapons converted to Item Collection
-
I think I figured it out: Open Guerilla. Select New. Choose item_collection. Set weight to 100. Under the list bellow select weapon. Press the "..." Add the weapon tag you want. Save it. Now open Sapien. Go to Game Data, Netgame Eguipment. Select one of the excisting permutations. Press the "..." and replae whatever weapon is there with the item collection you created before. Save. Compile the map. You are done.
-
Down Under started following Weapons converted to Item Collection
-
How can i make a "Weapon" into an "Item Collection" so that I may use it as a pickup weapon (item collection) in game?
-
Weyland liked a post in a topic: Team-based bipeds
-
RustyNails34 liked a post in a topic: Custom Maps by Beta & Ample
-
I just did in another separate post!
-
Down Under started following 2017 Map Competition - Submissions
-
https://imgur.com/6U8cFL7 https://imgur.com/E4ovzzM BG_Turrets.zip
-
Obviously "new" maps to play on! ability to mod re-create and use for Halo CE gameplay from Moses of Egypt: Yes and no. Yes there are tools in the MEK that can do a lot of it for you, no there isn't any 1:1 converter nor a straightforward way of doing it. It requires some knowledge and skill. Refinery is capable of ripping xbox maps and creating sbsp tags that can work for both xbox and pc. HBOC is capable of manipulating entire directories of bitmap tags and converting them from pc to xbox or xbox to pc. You can toggle all tags from xbox to pc format, but you still need to go in and manually tell hboc how to deal with certain things. For example, you need to know which tags are multipurpose maps and tell hboc to swap their channel orders from xbox to pc format, xbox only texture formats(a8, y8, ay8, a8y8, p8) need to be converted to a halo ce format, and hud meter tags in monochrome format need to have their alpha and intensity channels swapped before converting to a halo ce format. The mode to mod2 converter is capable of converting all models in a directory to an equivalent gbxmodel tag. There are things that my tools wont do for you though(such as replacing shader_transparent_generic tags with some equivalent shader_transparent_chicago or something similar), but it does do most of the heavy lifting for you if you can figure out how to use it. If you're confused about how to use the HBOC, open it and click on "Useful help". I made sure to put in any explanations people might need. I can't think of anything else you might need to know atm, but that should get you most of the way there.
-
Is it possible to port Xbox Maps to CE?
-
Down Under started following Port Xbox Maps to CE
-
got it to work! Thanks for your help! A friend of mine supplied with some of his scenery objects and I was able to successfully place within the map.
-
Do you know of any large scenery objects that you could use? Largest I have seen have been doors? Just looking to add this to a map and not design the entire bsp.
-
wow pretty big area lots of water! means lots of scenery objects!
-
Down Under started following Getting boats to float on water surface
-
If I were to import a modded vehicle (boat) into another map. How would I change the water surface so that the boat actually drives on top of water vs sinking to bottom? Or is there a setting on modded boat that allows it to glide over the water? Thanks
-
Down Under started following Sneaky Crouching
-
I have noticed that the camo does not work for all players? I observed directly a player trying to "crouch" and camo does not come on; yet it works for me "sometimes" (another issue?) Just an FYI...not sure if anyone has experienced these issues as well? Thanks
-
The script that giraffe proposes seems to be most viable solution thanks
-
I merely placed the biped at new locations on the map so there are no other bipeds spawning prior to the placement?