Down Under

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  1. I found Chimera -581 works with the ability to still download maps from HAC2 site: try using that version
  2. I know that most vehicles can use "vehicle teleports" by assigning "unique" names/identifiers in the "name" box, but is it possible to have "Race" vehicles or "Vehicles " summoned by using some sort of taxi command to be able to use these vehicle teleports? Thanks in advance... nevermind...figured it out through writing a script (script startup racestart (begin (sleep_until (= (unit_get_health syncstart) 1 ) 15 ) (sv_say "Welcome to the Race!, get in a vehicle, quickly... and wait for the race to start") (sleep_until (= (unit_get_health syncstart) 0 ) 15 ) (player_enable_input false) (sleep 30) (object_teleport c1 s1) (object_teleport c2 s2) (object_teleport c3 s3) (object_teleport c4 s4) (object_teleport c5 s5) (object_teleport c6 s6) (object_teleport c7 s7) (object_teleport c8 s8) ) ) (script startup load_settings (begin (if (!= (unit_get_health (unit syncvehicle) ) 1 ) (begin (object_create_anew c1) (object_create_anew c2) (object_create_anew c3) (object_create_anew c4) (object_create_anew c5) (object_create_anew c6) (object_create_anew c7) (object_create_anew c8) ) ) ) )
  3. Is it possible to have Warthogs "climb" walls much like the "Sophia" vehicle?
  4. Curious on how to add/edit crosshairs in Halo CE weapons?..is this done through guerilla? Thanks for any help...
  5. Beautiful Map! Plays Nicely!
  6. I am not very good at creating "events" but at one time I had an "event" that allowed unlimited ammo for all guns when joining server; since lost that event and wonder if it could be re-created? I did see a lua script for one but wanted an event vs a .lua Thanks in Advance... Chawlk helped me out on this one: Thanks Chawlk! event_alive "mag $n 9999" event_alive "nades $n 4" event_alive "battery $n 100"
  7. I think I figured it out: Open Guerilla. Select New. Choose item_collection. Set weight to 100. Under the list bellow select weapon. Press the "..." Add the weapon tag you want. Save it. Now open Sapien. Go to Game Data, Netgame Eguipment. Select one of the excisting permutations. Press the "..." and replae whatever weapon is there with the item collection you created before. Save. Compile the map. You are done.
  8. How can i make a "Weapon" into an "Item Collection" so that I may use it as a pickup weapon (item collection) in game?
  9. I just did in another separate post!
  10. https://imgur.com/6U8cFL7 https://imgur.com/E4ovzzM BG_Turrets.zip
  11. Obviously "new" maps to play on! ability to mod re-create and use for Halo CE gameplay from Moses of Egypt: Yes and no. Yes there are tools in the MEK that can do a lot of it for you, no there isn't any 1:1 converter nor a straightforward way of doing it. It requires some knowledge and skill. Refinery is capable of ripping xbox maps and creating sbsp tags that can work for both xbox and pc. HBOC is capable of manipulating entire directories of bitmap tags and converting them from pc to xbox or xbox to pc. You can toggle all tags from xbox to pc format, but you still need to go in and manually tell hboc how to deal with certain things. For example, you need to know which tags are multipurpose maps and tell hboc to swap their channel orders from xbox to pc format, xbox only texture formats(a8, y8, ay8, a8y8, p8) need to be converted to a halo ce format, and hud meter tags in monochrome format need to have their alpha and intensity channels swapped before converting to a halo ce format. The mode to mod2 converter is capable of converting all models in a directory to an equivalent gbxmodel tag. There are things that my tools wont do for you though(such as replacing shader_transparent_generic tags with some equivalent shader_transparent_chicago or something similar), but it does do most of the heavy lifting for you if you can figure out how to use it. If you're confused about how to use the HBOC, open it and click on "Useful help". I made sure to put in any explanations people might need. I can't think of anything else you might need to know atm, but that should get you most of the way there.
  12. Is it possible to port Xbox Maps to CE?
  13. got it to work! Thanks for your help! A friend of mine supplied with some of his scenery objects and I was able to successfully place within the map.
  14. Do you know of any large scenery objects that you could use? Largest I have seen have been doors? Just looking to add this to a map and not design the entire bsp.
  15. wow pretty big area lots of water! means lots of scenery objects!