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About giraffe

  • Birthday 08/15/1992

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    MSI Z97-G45 GAMING
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  1. Rider Damage Fraction in the vehicle tag.
  2. Been watching The Rising of the Shield Hero and just started One Punch Man 2.
  3. Got some codes if anyone is interested.
  4. 2G speed kind of sucks.
  5. Howdy.
  6. You are loading the script through event_start, I assume. If so, you can change OnScriptLoad function to this: function OnScriptLoad() register_callback(cb['EVENT_GAME_START'], "OnGameStart") register_callback(cb['EVENT_GAME_END'], "OnGameEnd") OnGameStart() end
  7. Hello.
  8. Your post leaves me a bit confused. What do you mean another truck or tank pops out? Does the original vehicle not get deleted when the destroyed variant is created? I'm also confused as you say it works for the falcon, however, the settings for the falcon in the script you uploaded are the default settings (meaning nothing changes unless you change it yourself). Also, some minor things you can consider: Giving every destroyable vehicle the same settings as a falcon might come across as being unbalanced You also have the scorpion's tag path set to "altis\\vehicles\\scorpion\\scorpion_mp", but the destroyable scorpion used is "altis\\vehicles\\scorpion\\scorpion" The katyusha truck isn't destroyable as far as I'm aware, so having settings for it would show little to no effect
  9. The vehicle_seat.lua that you uploaded isn't edited. You need to set DRIVER_REQUIRED_FOR_PASSENGERS to true.
  10. Are you able to load other scripts fine? What version number of SAPP are you using?
  11. Does it say if the script successfully loaded? It's still going to display the "enter side seat" message. That is client side, and can't be fixed with just SAPP.
  12. If you don't want someone entering the gunner seat when the driver seat is empty then you can set DRIVER_REQUIRED_FOR_GUNNER to true as well.
  13. Maybe this? You could try setting DRIVER_REQUIRED_FOR_PASSENGERS to true.