Welcome to Open Carnage

A resource for Halo Custom Edition and MCC modding, with unique means of rewarding content creation and support. Have a wander to see why we're worth the time! - EST. 2012


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About Nullen

  • Birthday 01/25/1996

Extra Information

  • Gender
  • Location
    Phoenix, Arizona
  • Occupation
    Work at a chill-ass local coffee shop

Contact Methods

Computer Details

  • Central Processor
    3.80 GHz
  • Motherboard
  • Graphics
    It runs Halo and source games on maximum, that's all that matters.
  • Memory
    Pretty shit, I should put a couple more drives in this thing.
  • Storage
    1 465 gig hard drive.
  • Power Supply
    One that works.
  • Case
    It's a computer case.
  • Display
    HP w2207
  • Keyboard
    A fancy one
  • Mouse
    A ball mouse I stole from my elementary school when I was 6
  • Operating System
    Windows 95

Recent Profile Visitors

15,212 profile views
  1. So uhhh yeah... Here's a hilariously bad Shrek biped that I made for a one-off joke video a while back, where I spent more time trying to get a10's intro cutscene properly working, than on this biped. Uses marine animations & Sgt. Stacker's dialogue, I've also included 2 AI tags that use an assault rifle and plasma rifle respectively. Figured I'd upload it on the off chance that anybody has a use for it.. Enjoy! marine_shrek.rar
  2. I've made some updates to this to try and improve the vehicle combat functionality. I recommend that anybody who downloaded this to re-DL. -Fixed an issue where the majority of the blue marines' vehicles didn't spawn because of the new ones I placed -Vehicles now have a fixed reset timer every 10,000 ticks (roughly 5 minutes I think) -Vehicle drivers and gunners reset with the vehicles -The falcon passengers don't scream like babies while riding in it as much as they used to
  3. It was something I've been wanting to do for a while after making the marines colorable. I guess Halo Wars could be seen as an inspiration for it in addition to myself loving AI mods with distinctly-colored teams in them. That, and it made sense to have the hunters be color changeable since the rest of the covenant's troops are. Kind of an underwhelming answer, I know :V . Ages ago, back when ModHalo was still a thing, I made some hunter variants with their own weapons and since I didn't know how to make them color changeable at the time I hue-shifted their textures to color-code them. It was a completely unorganized mess. It's a lot more orderly when you only need a single biped for that kind of thing.
  4. Welp, here it is! Following what I did with the marines ages ago, I've applied the same treatment to the hunter. The hunter's color can now be changed through Guerrilla. Included is an unarmed variant of the hunter, like in a pre-release Halo screenshot where they were shown without fuel rod cannons, so now giving them conventional weapons is an option. In addition, I've thrown in a not-fully-tested multiplayer biped and some starter AI tags if anybody's into that sort of thing. Feel free to use this wherever you see fit, enjoy! http://www.mediafire.com/file/bjap6dkyx2qm74u/hunter_mp.rar
  5. A completely unauthorized continuation I made of a really old pair of AI mods by a dude named Alvin. I was really big into AI mods when I first got Halo Custom Edition, and it was the BG-Sorrow_Update maps that got me really interested in Halo CE modding. Here we have the unofficial update 3! Following the previous two, red and blue marines and spartans face off in Sunny Sharma's BG-Sorrow map, now with the addition of some unarmored marines and re-rigged bumblebee pilots thrown into the fray. I highly recommend that you run this map in a CTF mode with all vehicles enabled, I've tinkered with the vehicle tags so that the AI Bots are decent at driving them now. Are they perfect? Nope, far from it, but it's way better than what you see in some other maps with AI driving warthogs in them, where the drivers erratically swerve around and are a bigger danger to you than the enemy team. And in a fit of headshot-induced butthurt I've modified the sniper rifle so that its projectile isn't hitscan. So now when the enemy snipers decide they want to try and ruin your day from across the map, it isn't an automatic death sentence anymore. They're still bad news if you aren't careful. Both teams get a Banshee and a Falcon that respawn after a couple minutes, they're sure to fly around the map and cause some unnecessary mayhem. What I wanted to do before releasing was add a "leader" guy inside both of the bases and if they got killed then that team's AI would stop respawning, but I didn't know how to, so that'll have to wait. Credits: Sunny Sharma - Making the BG-Sorrow map Alvin - BG-Sorrow_Update1 and 2 aLTis - Falcon vehicle tags M4573R51337 - H2-style vehicle impact damage SavinPVTMike - Cyborg biped with marine animations ZTeam (I think) - H2 Female Marine dialogue (SBB) Subscribers Discord Members - Helping me out with 3DS Max problems Myself - Colorable Marines, crappy Pilot re-rig, Captain Keyes combat dialogue Enjoy! http://www.mediafire.com/file/1fc1m7n130ur7ta/BG-Sorrow_update3.rar Screens
  6. I think it's safe to say I more or less perfected these, feel free to use them in any way you see fit as long as I'm credited! I included a few new AI tags that I made for a CE port of DECOY's Timberland mod that I haven't gotten around to uploading. A playable marine biped that's capable of using all weapons is also included http://www.mediafire.com/download/a4unnu8v68br22h/marine_c_new.rar If a V4 is made it'll probably give them support for both upper and lower bound colors which I have no idea how to do currently. Interestingly enough it seems that the marine biped's colors in guerrilla are the exact same shades of green and brown seen in this picture
  7. Hello, I've recently been getting this error that crashes sapien when I load ANY map, and this error has been coming up for no reason 07.22.15 12:08:43 EXCEPTION halt in \halopc\haloce\source\sound\sound_dsound_pc.c,#1940: properties->gain>=0.f && properties->gain<=1.f I have no idea why this is happening, and what's strange is that this error comes and goes. Every now and then I can use Sapien just fine. I don't think my sound tags are the problem because everything in my sounds folder is untouched. I looked this up on google and this error seems to be pretty rare so I guess I was one of the few people unlucky enough to get this.
  8. This game is hilariously broken
  9. WIP, based loosely on a HL2 concept picture.
  10. Capital Ship Transport Ship Light Support Ship My Cannon Canoes are extremely serious!
  11. Color: ORANGE Mei Wei Ling Smith Ding Johnson has joined the game, bringing his army known as The Stank Infantry Standard Special Super Guards Vehicles - Land Tank Scout/Fire Support Transport Vehicles - Air Scout/Transport Light Attack Heavy Attack Vehicles - Sea Light Attack Heavy Attack edit: Alright, I'm ready. edit 2: Alright, here are the ships. Capital Ship Transport Ship Light Support Ship
  12. Hey y'all, a few of you might recall that a very long time ago I released a Marine biped that can be colored in Guerrilla. However, the main issue was that they were very brightly colored. I went back and redid the textures and hopefully this is easier on the eyes. Back: Old (Note the armor made of gemstone) Front: New Only their armor plating is supposed to be colored but for some reason their fatigues are included. I'll fix this for v3. If you have a solution to this then please let me know. Several AI tags are included, armed with Assault Rifles. I've included a player biped as well (untested, hopefully it's in working order...) and if you want to use it then feel free to do so as long as I'm credited. The tag: marine_c_new.rar This hastily made, arse test map uses Tutorial. Red dude is on red team, blue dude is on blue team. Everybody else is on their own: https://www.mediafire.com/?hqdzhsbddka87af I'll probably do this with the Sentinels next.