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About Chronocide
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Central Processor
2x2ghz
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64bit
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4gb
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300gb
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A355 laptop
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Vista 32bit
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Kavawuvi liked a post in a topic: Gametype Editor
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Chronocide liked a post in a topic: Should Nuclear Weapons Ever be Used in Conflicts?
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I stand corrected. I also tend to agree, so long as the use is apropriate to the target, unlike drones firing hellfires to kill individuals for example, which is extreme overkill - pun fully applicable - imo. I personally feel there is never any excuse for killing innocent civilians, nor civillians who justifiably take up arms because innocent friends and family have been killed 'collaterally', so to achieve some kind of moralistic status, we just have to do alot better than we have, especially if nukes are to be employed.
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With the thread's question not being specific to nuclear fission bombs, lets not forget depleted uranium rounds. Those are nuclear too. No fire storm, just the birth defects many decades thereafter from DU dust after impact. I don't know if this is yet possible, but micronukes, in tiny bullet packages, carried by tiny drones, could infiltrate defenses and take out a small group of extremist leaders, thereby avoiding a lengthy and expensive war, and much loss of innocent life.
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WaeV liked a post in a topic: What Languages Are You Familiar With?
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Chronocide liked a post in a topic: Epic Lighting - I want!
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What about network communication between client/server instances of Quickbeam? I haven't read thrue all of this thread, but a google search indicated it hasn't been mentioned. It would be pretty awesome if Quickbeam could be used during multiplayer. That may be a whole nother can of worms, but you could leave the door open to that possibility by making the memory map interface an independent module, and, not tying memory editing to disk writes. Someone could later create a network pipe dll or the like that networks Quickbeam's memory edits between server and clients. Instead of disk writes, record the python expressions as they're executed, and build a script as the changes are made.
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Actually I ended up finding wine only useful for running Eschaton, which I used to verify the offsets my script came up with. Couldn't install HEK because I have a bastard edition of halo (What do we say to buying another copy of Halo? Not today.) I knew Esch could verify offsets, and oh look, compiled for linux ... nope. Gtk version issues -whatever, ok, anyhoo I had noticed before with Vista that between boots/reboots, the first time launching halo was slower than the rest. I figured it was finding in memory the data from the initial loading of the maps, dlls, etc. I'd guess the memory mapping you're talking about is implemented there. I think Quickbeam should be purely a python module. Imo, you should focus on the much tougher task of the internals since you got the skillz, and let us less experienced programmers do the gui(s) in python with qt, gtk, or whatever.
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Yes, I am now fluent in googling 'python yadayada'. I whipped up a script from your GitHub sources. It's meta offsets appear to be correct. This is in memory, but not in game, a faster from file method. Loads the whole map. Not a problem on modern systems The rest is over my head. I'll try harder to give up on it.
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Are references within tags discoverable without advance knowledge of the tag's structure? Are those the things I vaguely recall having a 'y000' looking pre/suffix? If so, tags could be identified and compared using crc, in such a way that a pair of identical tags referring to another pair of identical tags would have identical crcs. I have crc32 code from my gametype editor project that can be used in a sort of streamable way.
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Chronocide liked a post in a topic: Quickbeam
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Tag references are basically shortcuts, right? Your project is looking especially awesome since I've been learning python.
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Chronocide liked a post in a topic: CodeCombat: Learn to code while playing, really
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Chronocide liked a post in a topic: For all of you who love lego
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Chronocide liked a post in a topic: Take an obscure screenshot of a decently popular game - try to guess what game it's from
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I made an AutoHotkey script that will launch a one-window program like HWMonitor minimized to tray, with typical minimize to tray functionality. I've packaged my ahk source with compiled exe. Link You can enable/disable run on startup in the tray icon's context menu. Should work with other one-window programs too. Don't expect it to with more complex applications though. It didn't play nice with VC express or gmax, for example. They confuse it with additional windows when they're starting up. There's a similar script (minus the on startup option), here, that lets you hide windows in the script's tray icon with WinKey+H, that seems to work for any program. [edit] a delay would be good. real simple, sleep nMillisecs, some point before the run statement. WinDirStat is being very useful.
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Maxscript, AutoHotkey, and the game engine 3Impact. (abandoned) python, qt api
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Chronocide started following Funny Pictures and Videos (one per post)
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Fuck Descartes. He did horrid things, and thankfully is no more. May he continue to exist in his rotting corpse. I think perception continues even after our bodies cease. Even if it's like a BSOD, or snow. I don't think we'll be able to bring with us a backup copy of our brains though. Not that we'd really need that being-human related stuff anyway.
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Raid on Bungeling Bay (1984) (remake) [edit] LARN Conan Montezuma’s Revenge Lode Runner Sea Dragon Dark Castle
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So you guys are talking about Macs & PCs sharing a common master server, but with separate lists, as opposed to the same list, which would just be crazy, right?
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Do I spy River Raid, twice? I remember that one.
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Assault psx, eh? Google, I summon thee!
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Respect is also like trust. Icstars's professor trusts the resource won't be wasted.