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About Vuthakral

  • Birthday 04/12/1997

Extra Information

  • Gender
  • Location
    CA, USA
  • Occupation
    3D Graphic Design
  • Interests
    Dragons, Video Games, 3D Graphic Design
  • Contributed
    $20 (US) to Open Carnage
  • Raffle Victor

Contact Methods

  • Steam

Computer Details

  • Name
    (The) Black Dragon
  • Central Processor
    Intel i5 @ 3.4GHz
  • Motherboard
    ASRock Z77 Extreme4 ATX LGA1155
  • Graphics
    Nvidia 660 TI
  • Memory
    1TB Physical; 16GB RAM
  • Sound Card
  • Storage
    Western Digital Caviar Blue 1TB 3.5" 7200RPM Internal Hard Drive
  • Power Supply
    Corsair Enthusiast 750W + ATX12V
  • Case
    NZXT Phantom 410 Special Edition Gunmetal White Stripes.
  • Display
    ASUS Monitor Idontrememberthemodel
  • Keyboard
    Logitech G105 "Gaming" Keyboard
  • Mouse
    Logitech G502 "Proteus Core" Mouse.
  • Operating System
    Windows 7 Home Premium/Windows 10

Recent Profile Visitors

22,215 profile views
  1. Facebook taking personal data? I never could have guessed it.
  2. please dont nerf oc as a birthday present
  3. inb4 sometime within this year reverse image searching, search by resolution, and "related images" are also all removed for the same, shortsighted, reasons. Starting to really question Google's recent movements and decisions the past year. e: Reading the comments on the cited article, they all raise a lot of good points and scenarios that could come of this. Getty never really sat much outside the "neutral zone" of the people's opinion for the most part, but with this I can imagine it's gonna go down the shitter pretty fast.
  4. I did a thing,



  5. Did you rename the scenario file you were working with? If you didn't and then compiled it later, the problem is that you replaced the default bloodgulch.map file in Halo, and thus gave yourself a different version than what the servers are using. In the case of whatever edits you made, these are causing you to crash. Simply acquire the original bloodgulch.map file and replace it in your current installation of Halo Custom Edition. For future reference, make a copy of any stock files you want to edit, and edit the copies instead.
  6. Dude honestly looks like an Oblivion (TES IV that is) character.
  7. To clarify on the second rule, or rather go more in-depth than last time when I asked this: With the rule of "original content" can I give a few examples of content that could or could not be "created" by someone depending on the perspective of it's view: - Let's say someone makes a weapon tag from scratch, ground up using their own functionality they set up from the ground up, but maybe some sounds or the weapon's model/animations aren't theirs. Would this break the second rule if used across the map? (No this isn't asking for my tagset, this is asking for another project) - Are Bungie tags exempt from Rule #2? e.g. could someone just make a map and use the stock Bungie tags, since they didn't technically create them? - To what extent is content allowed that is not made by the map author? Addendum: If/are people allowed to work together on maps and split the prize how they see fit under the presumption they win? If they are, and the other person creates content while the person works on the map itself does hits count as content the map author did not make? - Does content have to be 100% original, or does stuff people ported fall under the lines of "I ported this myself therefore it's my tag."? Or is this a grey area that depends? e.g. if modifications were made to the ported content or not. Sidenote: I presume only one submission is allowed? It's not stated whether or not it is/isn't in the main post.
  8. I'm working a lot with balancing sound effects and volumes, having issues balancing properly between low and high CE volume settings, if I could get as many Halo CE players to answer this strawpoll on volume settings as possible it would be extremely helpful. http://www.strawpoll.me/15003678
  9. Something I've been working on, on and off for about a year now. Really about a half month's worth of work. My tagset (Which I usually just call VTS for short) is made with the intent in mind of creating an almost "bridged" gameplay between the Halo games. Elements from the newer games, fine-tuned to how Halo Custom Edition actually plays, while still distancing itself from traditional Halo CE gameplay. It's intention is for multiplayer, but obviously nothing is stopping people from using these tags in singleplayer. This tagset is not functioning using OpenSauce or relying on any external programs to work. Everything in here is being done with stock Halo Custom Edition functionality. In a description form, here's the kind of differences from regular Halo CE gameplay style we're talking about: Less / Limited ammo : Meaning starting ammo for weapons won't be like you're stocking a personal armory. This is a cue taken from Halo 3, you will need to actually consider and manage your ammo instead of spraying an assault rifle with 4+ extra magazines. Weapons will be placed on the map to acquire more ammo or different weapons. Ammo has been balanced based on several factors, being damage, accuracy, rate of fire, etc. Map control based weapon and vehicle placements : On the maps I will be releasing with the tagset, for example uses. Power weapons and vehicles will be placed such as they are in later games (where applicable) to create a fight for control over the map. Strategically placed turrets, tanks, weapons, etc. Grenades. Less grenade spam : This is something I've never liked about Halo Combat Evolved's multiplayer compared to later games, starting with two grenades and ability to hold up to eight total (four frags four plasma grenades). The player, depending on the map, may spawn with no grenades, or one grenade. Grenades will still be found on the maps. Vehicles. I'm personally debating on a lot of things with these. Whether or not they should be destructible, if I should include some more unique weapons (e.g. the wraiths little "miniguns"), or vehicle boosting on covenant ones. Big grey area still. Here's some pictures of stuff still WIP. Literally nothing here is finished 100% yet. Spartan: Elite (shaders early wip): Wraith (very early wip): There is more than just these done, a lot more actually, just not in a very presentable state. So yeah, as you can see in the images above, the art style itself I'm striving for is a kind of mix between Halo 3 and Reach. There's some rough spots right now where stuff is obvious, but overtime I'll be working to kind of mash them together into a more fluent design. Other small little features and details about the tagset: 44khz sounds for everyone! -- A lot of sounds are using the 44khz audio trick, to help deliver a kickass Halo experience. Halo CEA HUD -- it's cleaner, and higher resolution. No garbage stuck in your face, only stuff you really need displayed. Distant sounds -- Gunfire and explosions have their respective "muffled" distant sound effects introduced in later Halo games, tested and working to come from where the sound originates, meaning surround sound/EAX works with these. Vehicle physics, explosions, etc -- Tweaks and adjustments are being made to make a more realistic explosion physics system, similar to every halo game after Halo 1. Frag grenades may bump a warthog slightly, but no longer send it into front/backflips. Rockets will carry a heavier punch and may cause mayhem, anything above that pay-grade is asking for trouble against light vehicles. Vehicle physics, continued -- with Covenant vehicles, I am trying my best to create less "floaty" controls and make them more solid and responsive. The Banshee -- Is no longer "alien fighter". It flies using the pelican's control style. This was on my highest priority list from the start, and has already been tested the hell out of. It flies very smoothly now. Just feels more solid like the later game's banshees. E: Instead of making a cluttered list on this post, I've gone ahead and uploaded my "progress tracker" spreadsheet to google sheets. It's easier for me to use and update this than it is to update this topic over and over. https://docs.google.com/spreadsheets/d/161VF6T_tS_wzaxhF8ZKxTss1_OT2r60zsclvGMUfhaw/edit?usp=sharing If anyone has any questions, comments, etc feel free to post them here.