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Everything posted by Kavawuvi

  1. "And The Horse You Rode In On"
  2. If anyone wants to, I have a quick survey to find out what people are using. The only information I ask for is your operating system, CPU, GPU, as well as the amount of RAM you have. Please note that the operating systems listed are for the latest versions of those operating systems (with Ubuntu having two latest versions if you count the LTS). https://docs.google.com/forms/d/1wOue0QIzyHFeRGbbcVhekF1z1Vc36HwPhNqUupJQu-0/ I'm going to be looking at the results in a couple days to make a decision on what I'll be supporting with Dark Circlet.
  3. I've been posting screenshots around the various Halo communities, and I figured I may as well make a topic for this. Here's a mini-FAQ to answer a few of your questions: What is Dark Circlet? Dark Circlet is a program that can render Halo Custom Edition cache files via OpenGL. While I do have far more plans than just simply rendering maps, more information will be made available as Dark Circlet is developed. When was Dark Circlet started? End of December 2018 Who is developing Dark Circlet? Only me (Kavawuvi) Will Dark Circlet be open source (and under what license)? If it is released, then yes. If so, it will be open source under the GNU GPL version 3. What is Dark Circlet written in? C++, GLSL What graphics API does Dark Circlet use? OpenGL 4.3 What system requirements will Dark Circlet have? There is no way to know for certain, as much of the functionality that is planned for it is still not present. Therefore, these are tentative and may be adjusted in the future. This is based on Dark Circlet's current state. Obviously, I do not have any of these parts, so I have no idea exactly how well it will actually perform on these. Instead, I'm using their supported OpenGL versions as well as specifications and benchmarks. CPU: AMD FX 6100 [AMD] | Intel Core i5-3330 [Intel] RAM: 4 GB GPU: ATI Radeon HD 5750 [AMD] | NVIDIA GeForce GTX 460 [Nvidia] As Dark Circlet is developed (and possibly optimized), these may (and probably will) change. However, do not be surprised if an older PC that could run Halo Custom Edition cannot run Dark Circlet. Supporting hardware from a decade ago may be difficult or impossible for me to do by myself. For example, 4000 series ATI/AMD cards, NVIDIA cards before Fermi (300 series and older), and Intel integrated GPUs prior to Haswell (3rd generation Intel and older) do not support OpenGL 4.3 and will not easily run this without modification. That's enough for now. Screenshot time! Simple depth shader Two viewports Textures Environment shaders Lightmaps Wireframe mode Transparent shaders
  4. Oh, no. It's another command-line utility. This program creates SAPP scripts based on the difference of tags in two maps. Why you'd want this: If you use multiple maps, you don't have to modify each map if you're just going to make the same exact modification. You can save time and bandwidth by uploading script files instead of uploading the entire map. The checksum of the map won't be modified if you're using a script to make the changes. To execute, open Command Prompt (Windows) or Terminal (OS X) and type: <path to gdonut> <original map path> <modified map path> <script path> The two maps that it compares need to have the same tag sizes, same tag count, same meta size, same tag names, and same game version in order to work. Therefore, you should limit maps to modifications of maps. If it finds the maps to be compatible, it will create a SAPP script based on the difference of each map's tags. If not, it will not create anything and tell you why. The map loaded in SAPP can be a different map, as long as it has the same tags that are being modified in the script, as well as any dependencies. For example, you can make it so the pistol shoots tank shells in Blood Gulch. You must compare the original bloodgulch.map with the modified bloodgulch.map, but once the script is made, you can load it into SAPP and execute the Apply function, and all maps that have both the pistol tag and the tank shell tag will have the pistol shoot tank shells. Note that to make sure that you only apply the scripts to the maps you want, there is no EVENT_GAME_START callback, so you must use events for this along with "lua_call <filename_of_script_without_extension> Apply", or modify the script to use the EVENT_GAME_START callback. Notice that in this code tag, tankshells corresponds to tankshells.lua. For all maps: event_start 'lua_call tankshells Apply' For just bloodgulch.map, ratrace.map, and boardingaction.map: event_start $map:bloodgulch 'lua_call tankshells Apply' event_start $map:ratrace 'lua_call tankshells Apply' event_start $map:boardingaction 'lua_call tankshells Apply' To undo the changes, you will need to end the game and reload the map. Download (Windows): gdonut.exe.zip Download (OS X): gdonut.zip Example Script (tankshells.lua): tankshells.lua
  5. Glad you like it! Not everything will work, unfortunately. The HUD, for example, has to be on the map that the client is running. This means that, while night vision may be on the server, the client will not see that they are using night vision because the client doesn't have that information on their own map. Hope that helps.
  6. It's my own rendering engine, but it can open Halo Custom Edition cache files. That isn't to say putting it on top of everything would be impossible, though not relying on the original binaries may be more useful in the long run.
  7. Added some (tentative) system requirements if anyone wants any idea on how (or even if) it runs. These are subject to change and very likely will be changed. The requirements are a little exaggerated, but that's because it's a huge guess due to how early development is, and it's far better to overestimate than underestimate. Odds are that a Intel Core 2 Quad Q6600 or an AMD Phenom II X4 955 will be able to handle this, though GPUs older than 9 years probably won't simply due to OpenGL support. However, Dark Circlet will only be 64-bit, and it will not be released for macOS. Sorry.
  8. I've updated the post with some more screenshots. This time it's with transparent shaders. These maps use the original Xbox shader_transparent_generic tags. As for some trivia, did you notice that Hang 'em High was changed when it was ported to the PC?
  9. Since I work on a lot of stuff, I figured it might be a good idea to talk about some of that stuff in a topic like this. I'll post screenshots and other stuff as I work, and you guys can comment on how bad you think the bugs will be. Current projects in development Chimera This is a mod for Halo Custom Edition which provides a number of fixed and/or enhancements to the game. Supports: Windows, Linux (through Wine 3.0 or newer) Salamander This is a .JMS exporter for Blender, adding an item into the Export menu for exporting .jms files. The resulting .JMS files can be fed into tool.exe to produce levels and models. This provides a way to make levels on your PC without requiring you to spend lots of money, have a student e-mail account, or commit piracy. Supports: Windows, Linux Invader This is a program and library that builds cache files and tags and may be used in a number of my (or your) projects in the future. Supports: Windows, Linux xLAN This is a program which can be used to tunnel Xbox system link connections over a wide range of Ethernet networks. Connections are peer-to-peer and do not require any master server, though a master server is an option for your convenience. It currently supports Windows, but Linux support is being worked on. Supports: Windows only; Linux support is being worked on Slipspace Launcher This is a launcher for Halo which gives a variety of options to choose from without having to create a shortcut, allowing you to manage multiple Halo installations with convenience as well as check and/or join your HAC2 bookmarks directly without needing to be in-game to do so. Supports: Windows, Linux (through Wine 3.0 or newer)
  10. A symbolic link is a file that links to a file or directory that is somewhere else. https://docs.microsoft.com/en-us/windows/desktop/fileio/symbolic-links If you made a symbolic link, you could have your text files stored somewhere else while still being linked from the SAPP folder.
  11. Yes, but it will be very glitchy and laggy, and many of your players will complain about it. Basically, what will happens is you'll see two rockets come out of the rocket launcher: the real one which is affected by homing and a fake one which does no damage but causes massive warping when its explosion effect plays. Also, the real one will not have a visible explosion effect, because it won't be synced, so if someone survives it, they'll warp all over the place, too, due to the explosion not syncing properly. Also, the real one will warp around as it changes direction.
  12. (Click the bottom one's play button. It works)
  13. The Nintendo Switch has been out for a year now, so I figured I would finally give a little review after it has been updated for a while, now. Note that I am reviewing the console in its current state, and things may change, especially at the end of this year when Nintendo makes online multiplayer a paid service. What is it? The Nintendo Switch is Nintendo’s latest home console. It’s a hybrid console that essentially mashes together aspects of Nintendo’s handheld and home consoles. Like past consoles, Nintendo does for the Nintendo Switch what Nintendo does best: innovating things that may or may not have actually needed to be innovated. Portable Console Gaming The Switch’s main selling point is that it can be played portably. While being able to play full console-like games portably isn’t anything new, Nintendo presents the Nintendo Switch in a way that still retains its identity as a home console. In a nutshell: you can take your console gaming experience with you on its 720p capacitive touch screen, or you can put the Switch in the included dock and plug it into your TV for up to 1080p output. This type of functionality provides a level of convenience that other 8th generation consoles do not bring. After all, some people may not have time to sit down in one spot in front of a TV or monitor and may need to move around, and the Nintendo Switch nicely fulfills this niche. That said, smartphones more powerful than the Tegra X1 processor inside the Nintendo Switch are a thing, so it is not like this is the first system or the most powerful system that can accomplish mobile gaming. The Nintendo Switch also has a kickstand on the back, allowing you to set the Switch on a surface. You can then detach the included wireless controllers (Joy-Cons) and/or use a wireless controller like the Nintendo Switch Pro controller to play. However, because the charging port is on the bottom of the Nintendo Switch, it won’t be possible to play this way while charging its battery if you were to set it on a regular table. Is playing portably a 1:1 experience to playing docked, though? For the most part, yes. You play the same games, and it’s a very seamless transition of just taking the console out of the dock or putting it back. However, there is some stuff that happens under the hood when you take it out. For one, the game is now limited to 720p output due to the Switch’s resolution. Also, the Switch’s GPU runs slower. Games may have to reduce their graphics a little bit. Speaking of the screen, the Nintendo Switch uses plastic. While this does make it shatter-proof, it’s not very scratch resistant. If you take good care of it, it most likely won’t get scratched, but just to be safe, you can get a pair of tempered glass screen protectors for around $8. Then, you don’t have to worry about scratches. Switch vs. Wii U One of the things the Wii U had was a tablet-like device which operated as a controller and a screen. Many games could be played this way without having to use the TV. While the Nintendo Switch does this as well, it is not tethered to a console as, this time, the tablet is the console. There is no Gamepad for the Nintendo Switch, so it’s likely we won’t see any Wii U backwards compatibility. We probably also won’t see any DS or 3DS virtual console, either, as it would be difficult to play those when docked if there is no touch screen. Due to the 16:9 aspect ratio of the Nintendo Switch, playing those games undocked may also be difficult if you still want to have the controls on the side of the Nintendo Switch. Perhaps Nintendo may change this by allowing you to connect a Wii U Gamepad or something similar, but I can’t gauge how likely this would be. The only time you’ll ever see two screens in one game is if you are playing wireless multiplayer with two Nintendo Switches. Games The Nintendo Switch has a lot of first and third party games this time around, and many of the third party games are quite good. Rocket League, for example, is a big seller on the system. Nintendo’s first party lineup is also quite strong, with a few games ported over from the Wii U and a bunch of new games made for the Switch. You also have two options for how you can use games: physical or digital. Physical games come in cartridges instead of traditional discs, similar to Nintendo’s past handheld consoles. Cartridges have the benefits of being smaller and easy to bring with you in a carry case. Of course, the most portable option is downloading the games. Nintendo will even credit you 5% what you spend on digital games on the eShop, where if you buy a physical game, you’ll only get 1% and only if that game was released in the past year. User Interface One thing I really like about the Nintendo Switch is its user interface. Everything is organized and clean, and it is very easy to navigate around it. Nintendo still uses tiles for games like they did with the 3DS and Wii U, but this time, only games or things you download are in tiles. Things like the eShop and settings are placed in small circles on the menu, separate from your games. One welcome improvement over the 3DS and Wii U is the fact that you also have access to the entirety of the main menu even when a game is running. You don’t have to close the game before opening the eShop or the settings. You can also pair controllers and set the controller order with the Controllers button next to the Settings button on the main menu even while a game is running. Also, going between the main menu and back in-game is a lot faster than the 3DS and Wii U. On those older consoles, it would take several seconds before I would see the menu. On the Nintendo Switch, it’s almost instantaneous. Being able to use the touch screen to navigate the menu or type things seems pretty natural (though you can also plug in a USB keyboard into the dock). That said, it’s not perfect. The eShop, while fairly easy to navigate, is a little sluggish (FPS-wise) for some reason. For example, if I go to select Games on Sale, wait for it to list the games, then go to select a game, it plays a very choppy animation to zoom in the list of games that are on sale. Some categories are less laggy such as the Best Sellers or if I use an option that doesn’t list any games, such as Enter Code. Obviously I’m not playing a game, so it’s not like it’s that detracting, but it does negatively impact my experience in a small way. Everything outside of the eShop is fine, though. To be honest, I mainly browse the eShop on my PC and buy games from there rather than using the one in the Switch. Graphics The Nintendo Switch mostly does a good job with outputting decent graphics, but it is outclassed by its competition here. For example, DOOM runs at 60 FPS on the Xbox One and PS4. On the Nintendo Switch, the graphics are reduced and it is locked to 30 FPS. It doesn’t look bad, and you can play it portably unlike the other system, but it is something to keep in mind if you want to get this system. Of course, if you were looking for the most powerful system for $300, you’d be better off buying some used PC parts. A GTX 760 and an i5-2500 can be bought used for cheap today. The Controllers The Nintendo Switch comes with two controllers (Joy-Cons) which can function either as one controller together or, for some games, two separate controllers. You can also connect additional Joy-Cons as well as the Nintendo Switch Pro Controller (plays like an Xbox One controller but lacks analog triggers). The Pro Controllers are pricey ($70 USD), and so are Joy-Cons ($80 USD per additional pair), but there are also cheaper controllers out there. PowerA, for example, has cheaper, Nintendo-themed wired controllers which work similarly to a Pro controller but without motion controls, and it costs only around $30. Controllers also have a share button that allow you to take a screenshot or save the last 30 seconds of gameplay to the Nintendo Switch. You can then access this from your Album and upload it to Facebook or Twitter. The saved video is 1280x720 at 30 FPS, however, so games that run at 60 FPS may look choppy in the video. If you want to record continuous footage or record at a higher frame rate/resolution, use a capture device. Joy-Cons The Joy-Cons work quite well, but they are a little on the small side of things. The tiny analog sticks can impact games like Mario Kart 8 Deluxe when having to be used with my somewhat large hands, making a full-sized controller more appropriate even if it may otherwise have the same button layout. Putting them both in the included Joy-Con grip does improve things a little bit, as it at least feels like one single controller now, but it’s not quite the same experience as using a full controller. One issue is that the left Joy-Con does not have a directional-pad. Instead, Nintendo has opted to have it mirror the right Joy-Con by including another set of four buttons. As such, you can use these Joy-Cons individually to play two-player multiplayer. However, using a single Joy-Con limits how many controls you have. Not only do you lose an analog stick, but you don’t get any direction buttons or triggers, and the L and R buttons on the side of the Joy-Con labelled SL and SR are tiny. Personally, I’d just get a second controller, but this can be useful in a pinch. Motion Controls I mentioned it a few times. Yes, motion controls exist in the Nintendo Switch. Even in 2018, Nintendo has not given up on them. Like in all past iterations, they can be useful in some instances. Having more precise aiming, for example, can be seen in some games. Splatoon on the original Wii U made a lot of use of this and greatly benefitted from it, in my opinion. However, they can also be infuriating, such when as trying to roll a ball across a maze in one of the shrines in The Legend of Zelda: Breath of the Wild. Fortunately, Nintendo was less in-your-face about it, and in this game, you only need it for these few shrines, should you choose to do them, rather than every time you want to swing your sword like in certain Wii games. Local Multiplayer Another aspect I think the Nintendo Switch does well in is multiplayer, especially local multiplayer. There are quite a few ways to do this, actually. One method you may be familiar with is split screen. In many cases, the two Joy-Cons can function as separate controllers, and you can also connect additional controllers to the Nintendo Switch. This can be done docked or even undocked, though you should mind the smaller 720p screen if playing split screen while undocked. It also brings wireless multiplayer from Nintendo’s previous handhelds in several games, such as Rocket League. With this, you can play wirelessly between multiple Nintendo Switches without needing to connect a Wi-Fi network. Unlike past iterations, though, there is no form of DS Download Play which would allow you to download the game from the other console. This means that all players will need to have the game on their Nintendo Switch. It is possible for games to work around this, though, such as Namco Museum having a free download to let you join a Pac-Man Vs. game on the full version. Lastly, a few games also support wired LAN. Mario Kart 8 Deluxe, ARMS, and Splatoon 2 can make use of this. However, for a wired connection, you will need to plug in a USB Ethernet adapter. Nintendo recommends you use licensed adapters, but some non-licensed ones have been known to work. Paid Online Multiplayer For the first year and a half, Nintendo Switch's online multiplayer was free. Sadly, they changed this as of the end of September 18th, 2018. Here’s how much it costs: $20 per twelve months ($1.67 per month) $8 per three months ($2.67 per month) $4 per one month ($4.00 per month) This is a lot cheaper than what Microsoft and Sony offer, which at best is $60 per year ($5.00 per month). In the past, multiplayer has been free on Nintendo platforms, so it does suck a bit that they will be switching to a paid model as this does negatively affect the value of this console by tacking on more money you have to pay. Also, in the past, their online multiplayer hasn’t been the greatest in quality. Nintendo has been working on improving this, fortunately, but there are still a lot of issues with it. Storage and Save Data The Nintendo Switch comes with only 32 GB of built-in storage. To make matters worse, you can only use 26 GB of that. This is extremely small, but you can, fortunately, expand this with a microSD card. With one installed, games, game updates, screenshots, and videos can be stored in the microSD card instead of the built-in storage. You do have choices in what you can put in your Nintendo Switch. Nintendo wants you to buy a Nintendo-licensed microSD card, but you are probably going to pay twice as much for it. Fortunately, any other microSDXC card up to 2 TB should work. Here are current prices: 64 GB microSD cards are ~$11 ($0.17 / GB) 128 GB microSD cards are ~$20 ($0.16 / GB) 200 GB microSD cards are ~$40 ($0.20 / GB) 256 GB microSD cards are ~$50 ($0.19 / GB) 400 GB microSD cards are ~$93 ($0.23 / GB) In terms of value, your best choices are 128 GB and 256 GB. 64 GB can't hold more than a couple large games (NBA 2K19, one of the largest games, is 31.5 GB), and buying multiple 64 GB cards basically negates the purpose of buying something digitally. When I wrote this review, I got a 128 GB card and I found it to be enough (for now). I may switch to a larger card if my library gets larger. However, I rarely buy games. If this happens, then moving data from a smaller to a larger microSD card is very simple with a PC. Simply copy the files from the microSD card to the other one. Then, start up a game from the destination card to verify it was successful. Also, you can back up your save data through Nintendo Switch Online. However, you cannot do it offline, therefore making save data backups behind a paywall. Also, not all games can be backed up. Pokémon: Let's Go Pikachu and Pokémon: Let's Go Eevee cannot be backed up, for example, thus you may lose dozens of hours of progress if something bad were to happen. A word of caution: Beware of scams. Some smaller cards (e.g. 8 GB) are disguised as a larger cards (e.g. 128 GB) even to the point where, upon inserting them into a drive, it will actually appear to have its rated capacity. However, attempting to write data beyond the card’s actual capacity will result in data corruption. A good way to tell if a card is a scam is if its price is too good to be true or it has a lot of negative reviews. Exercise common sense and get a well-reviewed microSD card. How much does a Nintendo Switch cost? The MSRP of a Nintendo Switch is $300. This gets you the base console with 32 GB (actually 26 GB) of storage, two Joy-Cons (with Joy-Con grips), a dock, a non-charging grip, and a charger. This is around the same price as a new PlayStation 4 ($300) and a little more expensive than a new Xbox One ($240). However, you may find yourself paying a bit more than this beyond the games. Screen protectors cost around $8. Having one can be important due to the plastic screen being prone to scratching. Also, you’ll want at least a 128 GB microSD card to store all of your games if you download them, which will be $20. Even if you don’t download all of your games, your games do need room to put their updates, thus a 128 GB microSD card is pretty much mandatory no matter what you do. Not including the games, the total upfront price of the Nintendo Switch plus a 128 GB microSD card ($20), a screen protector ($8), and, optionally, 1 year of Nintendo Switch Online (+$20) so you can play online and back up your games makes it ($328 + $20). This makes it a bit cheaper than the PS4 Pro ($400 + $60) and, after factoring in online multiplayer, it's also slightly cheaper than a base PlayStation 4 ($300 + $60) but still considerably more expensive than an Xbox One S ($200 + $60) until after four years where the Nintendo Switch is finally $32 cheaper. Some other gripes Nintendo could do a lot better in some other areas, too. For example, if you want a second dock, such as for a different room, then Nintendo does sell those, but they are $90 each. Third-party docks have been out for a while, but ever since the Nintendo Switch 5.0 update, Nintendo Switch units have, for some reason, been bricked by these third-party docks. I would like to see this either addressed or have the official docks be less of a ripoff. Another thing that is annoying is that you have no method to backup your save data to a microSD card or flash drive even though pretty much every other console console lets you do this. This means that if your Nintendo Switch is damaged and must be repaired or replaced, you can potentially lose all your save data and your only recourse is to start over on all your games unless you paid for Nintendo Switch Online and all of your games were allowed to be backed up. Ouch. Also, the battery life isn’t great. Some games, like The Legend of Zelda: Breath of the Wild, I’ve found I only get around two and a half hours. While I don’t play video games that long, anyone on a long bus or plane trip may appreciate a longer battery life. You can use an external battery to charge it through its USB type-C port, extending its lifespan a bit, but this goes back to the point with the dock: you risk bricking your Switch. Lastly, there’s no voice chat on the Switch itself. While I don’t personally care about voice chat and usually turn it off, others may find this really annoying, as now you can’t communicate with other people in the game. Nintendo does provide an app on your phone so you can voice chat with friends, but then you may as well use Discord. Overall Its main selling point of being able to be played portably makes it stand out from its competition, the PlayStation 4 and Xbox One. Many of the bugs that were present in its first year have been ironed out. Docked/undocked modes, the user interface, the many options for local multiplayer, and the game selection are all great. However, I’m not too fond about the limited storage space and the limited battery. They clearly did cut some very interesting corners here to make that $300 price tag possible. I also don’t like that I can’t backup my save data offline even though everything lets you do that, now. Nintendo did address some issues through Nintendo Switch Online, but you have to pay for that, unfortunately. Otherwise, this console is very nice to play games on and I (still) do recommend it. Pros: Can play console games portably Good local multiplayer options Good user interface Good game selection Comes with two controllers (technically) Cons: Limited storage - mostly mitigated with microSD card Limited battery life No voice chat Dock is overpriced Online multiplayer for most games costs money No official way to backup save data offline; online requires paying Not all games can be backed up UPDATE (2018-12-19): I've updated my review to include all of the latest changes. Therefore, I changed pros (removed "Free Multiplayer") and cons (added "Online multiplayer costs money" and "No official way to backup save data offline; online requires paying"). Also, I changed the microSD costs to reflect current prices. Before, 64 GB microSD cards were $20, 128 GB microSD cards were $40, 200 GB microSD cards were $66, 256 GB microSD cards were $110, and 400 GB microSD cards were $250, making 128 GB and 200 GB cards the best in terms of storage AND value. Today, 64 GB cards are $11, 128 GB microSD cards are $20, 200 GB microSD cards are $40, 256 GB microSD cards are $50, and 400 GB microSD cards are $93. Prices have fallen a lot. Despite the 128 GB microSD card price being cut in half (-$20), the total cost of a Switch stays the same due to Nintendo Switch Online ($20/year), resulting in the upfront price remaining at $348 unless you choose not to buy a Nintendo Switch Online subscription, which then the price went down $20 to $328.
  14. I've updated my review to reflect the past one and a half years. microSD cards are a lot cheaper, making 128 GB ($20; $0.16 / GB) and 256 GB ($50; $0.19 / GB) cards the best in terms of value. Pro: The upfront cost of the Nintendo Switch has gone down by $20 if you're getting a 128 GB card Nintendo Switch Online is now a thing Pro: You can now back up your save files through it Con: Not all games can be backed up Con: You still can't back up your save files offline Con: The service also costs money Con: The price of the service negates the $20 reduction in price from microSD cards becoming cheaper.
  15. I needed more than four cores, but I had no upgrade path on Z170. The 7700K offers very little my 6700K didn't already have, as I could have just input 42 and 45 into the BIOS for similar results. Therefore, I need a new motherboard. AMD's Ryzen processors have comparable performance to Intel's offerings, but at a far better value, and the motherboards are also a bit cheaper. With Intel, here's what I'm dealing with: Intel Core i7-8700K costs $369.99. MicroATX Z370 boards generally cost around $110 CPU cooler costs $30. Note that reusing my previous cooler is not an option because I still need the older PC. The total price of this is $509.99. With AMD, here's what I got: AMD Ryzen 5 2600 cost me $159.99 MSI B450M Mortar cost me $79.99 No CPU cooler was necessary, because the cooler that comes with AMD Ryzen CPUs are actually not complete garbage. The total price of this was $239.98. I do get slightly worse performance than the Intel Core i7-8700K, but I get significantly better performance than the Intel Core i7-6700K I was using before. I did consider other options from Intel: A locked Intel Core i7-8700 and a cheaper, locked motherboard, dropping the price by around $100 (-$35 for CPU, -$35 for MB, -$30 for cooler) The base performance of the Intel Core i7-8700 is still a bit higher than the base performance of an AMD Ryzen 5 2600, but the AMD Ryzen 5 2600 can be overclocked, negating the difference in performance and then some. Also, it would still be more expensive, and the garbage Intel box cooler might limit performance further. Waiting for 10 nm I'd prefer to not wait until I'm so old that I have too much arthritis just to put the RAM in. Skylake-X, Intel Core i9-9900K, etc. I like my PC when it's not a dumpster fire. Also, Intel's more expensive CPUs have terrible value. Sure, they're technically faster than AMD's offerings, but not enough that justifies the gargantuan price hike. Used CPUs I could potentially match the performance of a Ryzen 5 2600 for much less by buying a decent, used Xeon, but then I am limited in what I can upgrade to, plus I may miss out on PCIe 3.0, DDR4, USB 3.1, M.2, etc. Ultimately, I determined AMD was the better option for me, today.
  16. I've built a (mostly) new PC. The build was started and completed yesterday. Specs CPU: AMD Ryzen 5 2600 Previous PC had an Intel Core i7-6700K MB: MSI B450M MORTAR Previous PC had a Gigabyte Z170X Gaming 5 RAM: 32 GB (2x 16 GB) G.Skill Ripjaws V Series DDR4 @ 2933 MHz Previous PC had 16 GB (2x 8 GB) of Corsair Vengeance LPX DDR4 SSD: 500 GB Samsung 970 EVO Previous PC had a 250 GB Samsung 850 EVO (which used SATA III 2.5" instead of PCIe x4 M.2) Video card: MSI GeForce GTX 1070 Gaming 8G Previous PC had this same graphics card PSU: EVGA SuperNOVA 650 G3 Precious PC used an EVGA SuperNOVA 750 G2 Case: Fractal Design Node 804 Previous PC used a Fractal Design Define R5 Before I put it in the case, it looked like this SSD, RAM, CPU, and CPU cooler are all installed on the motherboard. Inserting everything was easy, though I didn't have a larger Phillips-head screwdriver, so I had to make use with the one on a pocket knife. M.2 drives are easy to install, but for some reason, they put the screws in box in tiny bags where they could be easily lost rather than preinserting them on the motherboard. Second boot attempt (first boot attempt with a GPU inserted; the actual first boot attempt was successful but no GPU was inserted and Ryzen 5 2600 has no integrated GPU, so there was no video output) The RAM supports 3200 MHz, but it isn't enabled by default. Enabling XMP solves this. The motherboard is now in its case, along with the power supply, and it has an OS installed (I also took this with a better camera)
  17. "Setting the standard for food distribution excellence"
  18. Today I bought a bunch of stuff at Newegg and Amazon AMD Ryzen 5 2600 ($159.99) 2x 16 GB G.SKILL Ripjaws V Series DDR4 @ 3200 MHz ($226.99) 500 GB Samsung 970 EVO M.2 SSD ($119.98) MSI B450M MORTAR AM4 MicroATX board ($79.99) EVGA SuperNOVA 650 W G3 80+ Gold PSU ($49.99) I'm planning to swap this CPU out for the upcoming 8 core Zen 2 CPU (i.e. a Ryzen 7 3800X) and then sell the Ryzen 5 CPU, but I could use the upgrade today. I'm going to continue using my 6700K-based PC for school work, though.
  19. (Icon is by SteamFox) Chimera is a mod that adds additional functionality to Halo Custom Edition. Features: Enables player_magnetism without requiring HAC2 or devmode Fixes descoping issues in multiplayer servers Fixes aim assist, enabling it for both the movement and aiming versus just aiming (chimera_magnetism) Adds diagonals to analog input when in multiplayer servers (chimera_diagonals) Mimic's Xbox's automatic uncrouching when using analog input (chimera_auto_uncrouch) Enable anisotropic filtering without using config.txt (chimera_af) Override HUD with splitscreen HUD (chimera_split_screen) Allow video input to continue playing even when tabbed out (chimera_tab_out_video) Disable multitexture overlays (chimera_block_mo) Disable multiplayer map fade transition (chimera_skip_loading) Disable zoom blur and pixelation (chimera_block_zoom_blur) Make objects' movements appear much smoother to take advantage of higher framerates (chimera_interpolate) Allow mouse users a more granular sensitivity control (chimera_sens_mouse_<h/v>) Set deadzones for controllers (chimera_deadzone_looking and chimera_deadzone_movement) Show budget information for map developers (chimera_budget) Disable the 30 FPS lock in cutscenes (chimera_uncap_cinematic) Throttle your frame rate to a set frame rate (chimera_throttle_fps) Prevent your vehicle from aiming for you (chimera_block_vehicle_camera_leveling) Fix the scope when scoped (chimera_widescreen_scope_mask - requires HAC2 widescreen fix) * This feature requires Halo Custom Edition to function properly. Cyan features are enabled by default without user input. Green features are disabled by default and require use of the console to enable them. Use the chimera command to list commands. Download (build 49): chimera build 49.7z There is also a Discord server: https://discord.gg/ZwQeBE2 FAQ Very frequently do people ask me the same questions about Chimera, so here’s a little FAQ about it. How do I install Chimera? Place chimera.dll into your controls folder. What OS do I need? Windows 7 or newer OR Linux with Wine 3.0 or later. Older versions of Windows or Wine may work, but they are unsupported. If you are on an unsupported operating system, do not submit bug reports. Is there a list of commands? All commands are listed in the help menus using the chimera command. Is Chimera compatible with HAC2 and Open Sauce? Yes. Is Chimera compatible with HaloMD? No. Will Chimera be integrated with HAC2 or Open Sauce? No. What levels of interpolation do what? This graph details what levels do what: Note: Off is 0, Velocity is 1, Low is 3, Medium is 6, High is 8, Ultra is 9. Ultra has the same level of interpolation as High, but no distance check optimization is in place. Will interpolation work on frame rates higher than 60 FPS? Yes. Objects are jittery with interpolation on. Here is what I'd do: First of all, if you're not using the latest version of Chimera, install this. If you have vSync turned on, try turning it off. vSync causes poor frame pacing in Halo and can result in dropped frames even on fast hardware. If you need to throttle your framerate, use chimera_throttle_fps 240. If you need to play without tearing, use HAC2's borderless window feature (play in -window and set resolution to Windows's resolution). Using -vidmode always enables vSync. If you're getting bad performance (lag spikes or average frame rate dropping below refresh rate), turn your interpolation setting down. It's likely your PC cannot keep up. I recommend these settings if you want to use chimera_interpolate 3 or higher: If you're going to use chimera_interpolate, I recommend you have at least these specifications. These should get you chimera_interpolate 3 (low), max Halo settings (make sure you aren't locked to 30 FPS), 1080p, at approximately 60 FPS: CPU (Intel): Intel Core 2 Duo E8400 (3.0 GHz) or better CPU (AMD): AMD Athlon II X2 250 (3.0 GHz) or better Graphics (Intel): Intel HD 3000 or newer Graphics (Nvidia): NVIDIA GeForce 8600 GT or better Graphics (AMD): ATI Radeon HD 5450 or better RAM: 4 GB Note: These values are listed only for reference and are recommendations. The chimera_interpolate command does not directly utilize the GPU, nor does it use a large amount of RAM for interpolation, but your game will run better if you have enough RAM for the rest of your PC. If you're getting good performance but your interpolation setting is less than 9, try turning it up. It's possible the object in question isn't being fully interpolated. Is the retail version of Halo supported? No. Halo Custom Edition on version 1.10 is the only version supported by Chimera. Are versions of Halo earlier than 1.10 supported? No. Does Chimera work with scrim mode? Client-sided features (interpolation, anisotropic filtering, zoom blur removal, etc.) are not affected by scrim mode. However, the server-side Lua script, which includes fixes for lag and analog movement, will not function. Does Chimera automatically update or have update notifications? Currently, you are responsible for keeping Chimera up-to-date, and if there is an update, you will have to come back here to get it. Notifications are planned, however auto updating will not be included. Why are Chimera releases slow? Chimera does not function on donations, thus development is done on a portion of my personal time. If it takes a while, it takes a while. SPV3 includes Chimera. Are you in CMT? No. Can I install Chimera on my Mac? Yes. Install Windows, buy the Windows version of the game (if you don't own it), install Halo Custom Edition 1.10, then place chimera.dll into your controls folder. I can't install Windows on my Mac. Can I still install Chimera? Yes. Simply buy a PC, install Windows on it (if Windows isn't preinstalled), buy the Windows version of the game (if you don't own it), install Halo Custom Edition 1.10, then place chimera.dll into your controls folder. Older downloads If you need an older version of Chimera, here are older versions: