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A resource for modders and technology enthusiasts; have a wander to see why we're worth the time! EST. 2012

Kavawuvi

Administrator
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About Kavawuvi

  • Birthday April 10

Extra Information

  • Gender
    Male
  • Contributed
    $100 (US) to Open Carnage

Computer Details

  • Name
    Dark Citadel
  • Central Processor
    AMD Ryzen 5 2600
  • Motherboard
    MSI B450M MORTAR
  • Graphics
    MSI GeForce GTX 1070 Gaming 8G
  • Memory
    32 GB [2x 16 GB] G.Skill Ripjaws V Series
  • Storage
    500 GB Samsung 970 EVO
  • Power Supply
    EVGA SuperNOVA 650 G3
  • Case
    Fractal Design Node 804
  • Display
    Acer G257HU smidpx 25" 2560x1440 60 Hz
  • Keyboard
    MAX Keyboard Nighthawk X9
  • Mouse
    Logitech M510 Wireless Mouse
  • Operating System
    Arch Linux

Recent Profile Visitors

65,858 profile views
  1. This song destroys. I don't care what people think.
  2. As I mentioned in a previous post, you will need to patch Halo Custom Edition for IMAGE_LARGE_ADDRESS_AWARE (you can use my laa-patch tool for this) to use a few more of Chimera's features. If you do not do this, you will still be able to use Chimera, but a few features will not be available. Here is a table that details this: If you have any questions or comments, reply here.
  3. I've done a bunch to Chimera since then. This includes support for compressed .vap maps, fixes for commands like chimera_interpolate and chimera_auto_center, as well as being able to use chimera_interpolate. As usual, it's protected like approximately 25% of Halo maps out there. To break the protection, you must find the answer. For there is only something in this universe that is powerful enough to defeat the encryption. What is that, you ask? It's in this post that you just read! Download: chimera-20190504T231621Z.7z edit: I previously broke interpolation. If you find that there is no interpolation and chimera_interpolate doesn't work, try redownloading. It's fixed now.
  4. Here's what I bought: 16 GB microSD card Raspberry Pi 3 Model B CanaKit Raspberry Pi GPIO Breakout Board Bundle I also bought this glorious bottle a little bit ago: 32 Fl Oz. Maple Syrup (Robust Taste / formerly known as Grade B)
  5. quack
  6. I don't think walking scenery will sync over multiplayer. Oh wait, different type of scenery. Anyway, nice!
  7. Hello. A while back, I made a Lua script for this. I'm unsure if this script still works, as SAPP has undergone many significant changes since the script was released. I cannot find it on this site, either, which probably means I released it on the SAPP forum (which is now gone). At the time, Open Carnage probably didn't have a scripting section, but in retrospect, I should have moved all of my scripts here when the scripting section was made. Anyway, max_idle doesn't check if the server is empty. max_idle actually checks if the server is not running a game. To my knowledge, SAPP does not have such a feature for what you want. What you want is doable with events.txt and custom variables, but a SAPP script will be easier to configure and install. If you want a SAPP script that does this, I recommend creating a script request here: https://opencarnage.net/index.php?/forum/60-sapp-script-requests/&do=add Hope this is helpful.
  8. I've also written a patcher. Simply place this program in your Halo Custom Edition directory next to haloce.exe and haloceded.exe and run it. If you don't have write access to Halo Custom Edition, you should give yourself write access, or you can try running this program as an administrator. Download: laa-patch.zip
  9. Something I'm working on is loading Halo maps directly into RAM. The benefit to doing this is mostly performance, but it will also allow for compressed maps as well as not having to worry about the 23 MiB tag data limit outside of BSPs. However, to do this, you will need a slightly modified haloce.exe file. This isn't a modification in Halo's code but rather a flag in the .exe header, LARGEADDRESSAWARE. This is required in order to allocate such a large amount of RAM. To lay it out for you, here are the pros and cons: Pros Performance can be significantly improved even on high end PCs. This is because all of the disk reading is all done on load, removing the need to read from disk, removing hitches when loading assets. BSP transitions are now nearly instantaneous. Again, all of the disk reading is done on load. Map compression means that maps now take up a lot less space. To put it in perspective, @Vaporeon, using the compression tool I wrote, managed to compress over 3000 maps down to under 100 GB. I'll repost those map compression tables for you to see. Monochrome bitmaps can be used, drastically reducing the file size of bitmaps such as those used in HUDs without any loss in quality (lossless). The 23 MiB tag data limit is no longer an issue (outside of BSP tags which can now take almost all of the 23 MiB uncontested though I might even make those not limited), allowing for more complex maps with more content than ever. Because I've allocated a whole GiB, you can use as much as you want of that GiB for your maps. Cons You need a haloce.exe file that is patched to support LARGEADDRESSAWARE. This will allow Chimera to allocate larger chunks of RAM than what is normally possible. Loading times for Halo maps are increased to around 0.5-3 seconds depending on your PC specifications. This is because the entire map has to be loaded into RAM, and compressed maps have to be decompressed. Halo may use over 1 GiB of RAM. Loading 700+ MiB maps directly into RAM uses a lot of RAM. Map Compression Benchmarks Here are some familiar tables you've probably seen before. As you can see, the whole Refined campaign takes up nearly 2.65 GiB. When compressed, the Refined campaign takes up under 1 GiB (1024 MiB = 1 GiB). Compression ratios are usually at or under 40%, and with features like monochrome bitmaps, they can be dropped even further. On a mid-ranged CPU like the Ryzen 5 2600, these maps do not take that long to decompress. Here's another table containing some popular maps. Obviously compression ratio varies from map to map, but LZMA's compression ratios are really good.
  10. The flag tag is the banner that's attached to the flag weapon tag. This banner is basically a tessellated plane that is affected by wind and movement of the object.
  11. Cool! Does SAPP's map downloader not work?
  12. This is the quality content I've come to expect from this site. 21/10
  13. If you mean how much damage occupants take, check out the value @giraffe mentioned. If you mean how much damage a vehicle can take before exploding, the singleplayer Banshee, Ghost, and Wraith use health. When that runs out, all occupants in the vehicle die and the appropriate effect from the collision model is played. You *can* use shield for this, too, which can be useful if you want the vehicle to have recharging health, but that's more work, especially when you're not using the Halo Editing Kit and you have to compute some of the hidden values in the collision model for that.
  14. I am excited to play Halo 3 and Halo 3 ODST on PC, myself. I just don't really want to get my old Xbox 360 out when I want to play these games, nor am I interested in buying an Xbox One. Also, I don't want another online subscription to pay monthly for just to play on Xbox Live on an Xbox. That said, I'm still going to be sticking to Halo Custom Edition for most/all of my Halo Combat Evolved needs at least for the foreseeable future. Simply put, Custom Edition always going to be better than CEA, feature-wise.
  15. Here is the semi-open alpha. It's 83% instead of 85%, so you got it early. However I'm hungry now after working on all of this all day... I wonder what I'll eat. Download: chimera-1.0-semi-open-alpha-1-1.7z