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Kavawuvi

Administrator
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    3,970
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About Kavawuvi

  • Birthday 04/10/1995

Extra Information

  • Gender
    Male
  • Contributed
    $100 (US) to Open Carnage

Computer Details

  • Name
    Dark Citadel
  • Central Processor
    AMD Ryzen 5 2600
  • Motherboard
    MSI B450M MORTAR
  • Graphics
    MSI GeForce GTX 1070 Gaming 8G
  • Memory
    32 GB [2x 16 GB] G.Skill Ripjaws V Series
  • Storage
    500 GB Samsung 970 EVO
  • Power Supply
    EVGA SuperNOVA 650 G3
  • Case
    Fractal Design Node 804
  • Display
    Acer G257HU smidpx 25" 2560x1440 60 Hz
  • Keyboard
    MAX Keyboard Nighthawk X9
  • Mouse
    Logitech M510 Wireless Mouse
  • Operating System
    Arch Linux

Recent Profile Visitors

56,316 profile views
  1. Glad you like it! Not everything will work, unfortunately. The HUD, for example, has to be on the map that the client is running. This means that, while night vision may be on the server, the client will not see that they are using night vision because the client doesn't have that information on their own map. Hope that helps.
  2. It's my own rendering engine, but it can open Halo Custom Edition cache files. That isn't to say putting it on top of everything would be impossible, though not relying on the original binaries may be more useful in the long run.
  3. Added some (tentative) system requirements if anyone wants any idea on how (or even if) it runs. These are subject to change and very likely will be changed. The requirements are a little exaggerated, but that's because it's a huge guess due to how early development is, and it's far better to overestimate than underestimate. Odds are that a Intel Core 2 Quad Q6600 or an AMD Phenom II X4 955 will be able to handle this, though GPUs older than 9 years probably won't simply due to OpenGL support. However, Dark Circlet will only be 64-bit, and it will not be released for macOS. Sorry.
  4. I've updated the post with some more screenshots. This time it's with transparent shaders. These maps use the original Xbox shader_transparent_generic tags. As for some trivia, did you notice that Hang 'em High was changed when it was ported to the PC?
  5. I've been posting screenshots around the various Halo communities, and I figured I may as well make a topic for this. Here's a mini-FAQ to answer a few of your questions: What is Dark Circlet? Dark Circlet is a program that can render Halo Custom Edition cache files via OpenGL. While I do have far more plans than just simply rendering maps, more information will be made available as Dark Circlet is developed. When was Dark Circlet started? End of December 2018 Who is developing Dark Circlet? Only me (Kavawuvi) Will Dark Circlet be open source (and under what license)? If it is released, then yes. If so, it will be open source under the GNU GPL version 3. What is Dark Circlet written in? C++, GLSL What graphics API does Dark Circlet use? OpenGL 4.3 What system requirements will Dark Circlet have? There is no way to know for certain, as much of the functionality that is planned for it is still not present. Therefore, these are tentative and may be adjusted in the future. This is based on Dark Circlet's current state. Obviously, I do not have any of these parts, so I have no idea exactly how well it will actually perform on these. Instead, I'm using their supported OpenGL versions as well as specifications and benchmarks. CPU: AMD FX 6100 [AMD] | Intel Core i5-3330 [Intel] RAM: 4 GB GPU: ATI Radeon HD 5750 [AMD] | NVIDIA GeForce GTX 460 [Nvidia] As Dark Circlet is developed (and possibly optimized), these may (and probably will) change. However, do not be surprised if an older PC that could run Halo Custom Edition cannot run Dark Circlet. Supporting hardware from a decade ago may be difficult or impossible for me to do by myself. For example, 4000 series ATI/AMD cards, NVIDIA cards before Fermi (300 series and older), and Intel integrated GPUs prior to Haswell (3rd generation Intel and older) do not support OpenGL 4.3 and will not easily run this without modification. That's enough for now. Screenshot time! Simple depth shader Two viewports Textures Environment shaders Lightmaps Wireframe mode Transparent shaders
  6. A symbolic link is a file that links to a file or directory that is somewhere else. https://docs.microsoft.com/en-us/windows/desktop/fileio/symbolic-links If you made a symbolic link, you could have your text files stored somewhere else while still being linked from the SAPP folder.
  7. Yes, but it will be very glitchy and laggy, and many of your players will complain about it. Basically, what will happens is you'll see two rockets come out of the rocket launcher: the real one which is affected by homing and a fake one which does no damage but causes massive warping when its explosion effect plays. Also, the real one will not have a visible explosion effect, because it won't be synced, so if someone survives it, they'll warp all over the place, too, due to the explosion not syncing properly. Also, the real one will warp around as it changes direction.
  8. (Click the bottom one's play button. It works)
  9. I've updated my review to reflect the past one and a half years. microSD cards are a lot cheaper, making 128 GB ($20; $0.16 / GB) and 256 GB ($50; $0.19 / GB) cards the best in terms of value. Pro: The upfront cost of the Nintendo Switch has gone down by $20 if you're getting a 128 GB card Nintendo Switch Online is now a thing Pro: You can now back up your save files through it Con: Not all games can be backed up Con: You still can't back up your save files offline Con: The service also costs money Con: The price of the service negates the $20 reduction in price from microSD cards becoming cheaper.
  10. I needed more than four cores, but I had no upgrade path on Z170. The 7700K offers very little my 6700K didn't already have, as I could have just input 42 and 45 into the BIOS for similar results. Therefore, I need a new motherboard. AMD's Ryzen processors have comparable performance to Intel's offerings, but at a far better value, and the motherboards are also a bit cheaper. With Intel, here's what I'm dealing with: Intel Core i7-8700K costs $369.99. MicroATX Z370 boards generally cost around $110 CPU cooler costs $30. Note that reusing my previous cooler is not an option because I still need the older PC. The total price of this is $509.99. With AMD, here's what I got: AMD Ryzen 5 2600 cost me $159.99 MSI B450M Mortar cost me $79.99 No CPU cooler was necessary, because the cooler that comes with AMD Ryzen CPUs are actually not complete garbage. The total price of this was $239.98. I do get slightly worse performance than the Intel Core i7-8700K, but I get significantly better performance than the Intel Core i7-6700K I was using before. I did consider other options from Intel: A locked Intel Core i7-8700 and a cheaper, locked motherboard, dropping the price by around $100 (-$35 for CPU, -$35 for MB, -$30 for cooler) The base performance of the Intel Core i7-8700 is still a bit higher than the base performance of an AMD Ryzen 5 2600, but the AMD Ryzen 5 2600 can be overclocked, negating the difference in performance and then some. Also, it would still be more expensive, and the garbage Intel box cooler might limit performance further. Waiting for 10 nm I'd prefer to not wait until I'm so old that I have too much arthritis just to put the RAM in. Skylake-X, Intel Core i9-9900K, etc. I like my PC when it's not a dumpster fire. Also, Intel's more expensive CPUs have terrible value. Sure, they're technically faster than AMD's offerings, but not enough that justifies the gargantuan price hike. Used CPUs I could potentially match the performance of a Ryzen 5 2600 for much less by buying a decent, used Xeon, but then I am limited in what I can upgrade to, plus I may miss out on PCIe 3.0, DDR4, USB 3.1, M.2, etc. Ultimately, I determined AMD was the better option for me, today.