Welcome to Open Carnage

A resource for modders and technology enthusiasts; have a wander to see why we're worth the time! EST. 2012


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About Kavawuvi

  • Birthday April 10

Extra Information

  • Gender
  • Contributed
    $100 (US) to Open Carnage

Computer Details

  • Name
    Dark Citadel
  • Central Processor
    AMD Ryzen 5 2600
  • Motherboard
  • Graphics
    MSI GeForce GTX 1070 Gaming 8G
  • Memory
    32 GB [2x 16 GB] G.Skill Ripjaws V Series
  • Storage
    500 GB Samsung 970 EVO
  • Power Supply
    EVGA SuperNOVA 650 G3
  • Case
    Fractal Design Node 804
  • Display
    Acer G257HU smidpx 25" 2560x1440 60 Hz
  • Keyboard
    MAX Keyboard Nighthawk X9
  • Mouse
    Logitech M510 Wireless Mouse
  • Operating System
    Arch Linux

Recent Profile Visitors

64,052 profile views
  1. The flag tag is the banner that's attached to the flag weapon tag. This banner is basically a tessellated plane that is affected by wind and movement of the object.
  2. Cool! Does SAPP's map downloader not work?
  3. This is the quality content I've come to expect from this site. 21/10
  4. If you mean how much damage occupants take, check out the value @giraffe mentioned. If you mean how much damage a vehicle can take before exploding, the singleplayer Banshee, Ghost, and Wraith use health. When that runs out, all occupants in the vehicle die and the appropriate effect from the collision model is played. You *can* use shield for this, too, which can be useful if you want the vehicle to have recharging health, but that's more work, especially when you're not using the Halo Editing Kit and you have to compute some of the hidden values in the collision model for that.
  5. I am excited to play Halo 3 and Halo 3 ODST on PC, myself. I just don't really want to get my old Xbox 360 out when I want to play these games, nor am I interested in buying an Xbox One. Also, I don't want another online subscription to pay monthly for just to play on Xbox Live on an Xbox. That said, I'm still going to be sticking to Halo Custom Edition for most/all of my Halo Combat Evolved needs at least for the foreseeable future. Simply put, Custom Edition always going to be better than CEA, feature-wise.
  6. Here is the semi-open alpha. It's 83% instead of 85%, so you got it early. However I'm hungry now after working on all of this all day... I wonder what I'll eat. Download: chimera-1.0-semi-open-alpha-1-1.7z
  7. If you want to view progress on this mod, I have a Google Sheets page that you can look at. https://docs.google.com/spreadsheets/d/1WzUCMm99xvPDXumGyC4tmmWb_BmJ-ZR-caQUcdAfeRk/edit#gid=0 View the Stats sheet to see completion as a percentage and when builds will come out. Watch out for when this hits 85%, as I'll start posting builds for people to test. Because I like to play favorites, Open Carnage will be the first place to receive builds.
  8. I've sped up master server listing by a lot.
  9. Custom chat is pretty much finished. Here's an overview video of it
  10. You could disable SAPP's ping kicking, give players level 0 admin access, and then write an event in events.txt to handle ping kicking (event_alive will do the trick). event_alive $lvl<0 $ping>300 'k $n "High ping ($ping)"' I think ping kicking might also ignore players with level 0 admin access, too, so try just doing that, first, before messing with events. I can't remember though.
  11. Working on a new custom chat. This is intended to eventually remove the dependency on the Keystone library that comes with the game. This library has issues working on Wine as well as some installations of Windows. First off, something that has been commonly requested is custom chat colors. Another problem of Halo is that there is no distinction between team chat or vehicle chat. Server messages can also be pretty annoying. This moves them out of the way so they don't clutter up the chat and, soon, your console. Lastly, chat messages are animated. This looks better, and it makes it easier to follow along with the chat.
  12. I do like it when there are more platforms to get games, as that encourages competition. For example, GOG is a really cool platform, as there's no DRM, for example. Many Steam games do have DRM, however. GOG offers something that Steam doesn't have, and that's what I want to see. It means we can choose and pick the best option for ourselves. What Epic Games is doing is not this. Quite a few companies have actually broken promises such as a Steam or GOG release of a game, and they've done this in exchange for whatever money Epic gave them to keep them exclusive to Epic for a year. We aren't getting a better option when they do this. Instead, we're getting shafted. This is anti-competitive. I have nothing against choosing to release on just Epic Games in itself. Sure, that's disappointing and I probably won't buy that game, but that's it. What is wrong is the way they are being deceitful about it.
  13. Here is another table. This one is for the entire Refined campaign. Here are the important points: On average, compression ratio is under 40%. This reduces the total size of the Refined campaign on disk from around 2.65 GiB to around 1 GiB. Decompression on 8+ threads provides the best decompression times. It is worth noting that times and scaling can be improved further, but it will come at the cost of compression ratio. Even on CPUs that don't have 8 physical cores but have at least 8 threads (e.g. desktop Intel Core i7 CPUs, Ryzen 5 CPUs, etc.), SMT/HT can still provide improved throughput. Decompression on 4 threads provides worse (longer) decompression times compared to 8+ threads. CPUs that are dual core but have four threads (e.g. pre-Cannon Lake Intel Core i3 CPUs, Kaby Lake and Cannon Lake Pentiums, etc.) will perform worse than true quad cores but may still get better times than those that have only two threads. Even when locked to 2 threads, decompression usually takes under 4 seconds. Note that PCs with CPUs that actually have only 2 threads will probably perform worse due to having low clock speeds, slow memory, etc. Also, the operating system may be doing tasks in the background, consuming CPU time.
  14. Not really. Nearly everyone who was on the Halo PC modding scene has come and gone. Most of the few who are left are on Halo Custom Edition and use the Halo Editing Kit.