Welcome to Open Carnage
A resource for Halo Custom Edition and MCC modding, with unique means of rewarding content creation and support. Have a wander to see why we're worth the time! - EST. 2012
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Samuco liked a post in a topic by nickweb in Amazing Halo Discovery
look I'm here
now I'm over here
oooh, I'm over here now
and going back
to over here
oooh its like
I'm a snake
or a ninja
moving around
the screen
and probably pissing
the mods off
trolololol
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xvii liked a post in a topic by Samuco in Amazing Halo Discovery
Just kidding
I wanted to annoy 002 with centred text
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xvii liked a post in a topic by Samuco in Amazing Halo Discovery
Just kidding
I wanted to annoy 002 with centred text
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xvii liked a post in a topic by Samuco in Amazing Halo Discovery
Just kidding
I wanted to annoy 002 with centred text
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xvii liked a post in a topic by Samuco in Amazing Halo Discovery
Just kidding
I wanted to annoy 002 with centred text
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xvii liked a post in a topic by Samuco in Amazing Halo Discovery
Just kidding
I wanted to annoy 002 with centred text
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xvii liked a post in a topic by Samuco in Amazing Halo Discovery
Just kidding
I wanted to annoy 002 with centred text
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xvii liked a post in a topic by Samuco in Amazing Halo Discovery
Just kidding
I wanted to annoy 002 with centred text
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WaeV liked a post in a topic by Samuco in Something I found in Halo
Halo sends positional updates for other players every 5 seconds or so. It also sends their control mask (i.e. turning, walking, jumping) every tick. Increase those position updates would decrease explosion warp (but will also increase bandwidth requirements)
Realistically, explosions shouldn't cause warp, but there seems to be a bug in the explosion packet.
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NeX liked a post in a topic by Samuco in Something I found in Halo
This may be completely wrong, but no lead doesn't correct player locations. It simply temporarily "rewinds" the player locations on the server to detect whether a bullet actually hit a player or not.
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NeX liked a post in a topic by Samuco in Something I found in Halo
This may be completely wrong, but no lead doesn't correct player locations. It simply temporarily "rewinds" the player locations on the server to detect whether a bullet actually hit a player or not.
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WaeV liked a post in a topic by Samuco in Something I found in Halo
Did you increase the frequency of the local player update packet? If you also increase the floating point precision it might warp less
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WaeV liked a post in a topic by Samuco in Something I found in Halo
Did you increase the frequency of the local player update packet? If you also increase the floating point precision it might warp less
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Samuco liked a post in a topic by aLTis in Forge World
I don't remember their lifespan in crashtest but in forge it is 15-30 seconds and I didn't have any issues with them yet. The only problem is that scenery/vehicles need to have accurate collision models or else you will have floating bullet holes.
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Samuco liked a post in a topic by aLTis in Forge World
With over 400 spawned objects I had around 70 fps, which is more than I get in Bigass.
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Samuco liked a post in a topic by aLTis in Forge World
Halomaps thread: http://forum.halomaps.org/index.cfm?page=topic&topicID=48452
So you are all probably wondering how this all works. Basically, an invisible vehicle spawns a scenery object. The rest is lua magic that only wizard giraffe understands. Everything is done through chat commands like "/spawn tower" but that can be simplifier by using program called AutoHotkey which will enter commands instantly when you press hotkeys. Since there is 512 vehicle limit in Halo, you can have that many forge objects in the map (unless you also have actual vehicles which would reduce that number). Right now there are 36 different objects that can be spawned and of course there will be more. You can suggest or make your own objects that you want to be spawnable in the map.
Credits(so far): aLTis - project lead, shaders, sky, object porting giraffe - sapp lua scripts that make all this work (SBB)Mike - porting the bsp Nickster5000 - paying for the server -
Samuco liked a post in a topic by aLTis in Syncing biped location
I am really looking for this. If this actually works, I will make some coop maps once I'm done with forge world.
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Samuco liked a post in a topic by Kavawuvi in Syncing biped location
Like this?
Sorry for bad quality. YouTube downscaled my video all the way to 360p.
edit: A scoring system would be pretty useful, here, similar to Firefight.
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Samuco liked a post in a topic by Kavawuvi in Syncing biped location
I put this together in about half an hour. It uses a SAPP plugin, a .dll, a HaloMD extension (could be rewritten for Halo PC/CE), and a very simple client-side mod made from Eschaton. I don't know if SAPP's no-lead will work with this, since it's not a player. Location and rotation are both sent to the clients currently.
http://protonnebula.com/misc-files/vids/bp0.mp4
Note: This is NOT an attempt at syncing AI, though I know people are going to say it is. All we're concerned about is the bipeds.