Welcome to Open Carnage

A resource for Halo Custom Edition and MCC modding, with unique means of rewarding content creation and support. Have a wander to see why we're worth the time! - EST. 2012

Samuco

Member
  • Content count

    164
  • Joined

  • Last visited

  • Raffle Tickets

    0

Reputation Activity

  1. Samuco liked a post in a topic by nickweb in Amazing Halo Discovery   
    look I'm here
    now I'm over here
    oooh, I'm over here now
    and going back
    to over here
    oooh its like
    I'm a snake
    or a ninja
    moving around
    the screen
    and probably pissing
    the mods off
    trolololol
  2. xvii liked a post in a topic by Samuco in Amazing Halo Discovery   
    Just kidding

    I wanted to annoy 002 with centred text

  3. xvii liked a post in a topic by Samuco in Amazing Halo Discovery   
    Just kidding

    I wanted to annoy 002 with centred text

  4. xvii liked a post in a topic by Samuco in Amazing Halo Discovery   
    Just kidding

    I wanted to annoy 002 with centred text

  5. xvii liked a post in a topic by Samuco in Amazing Halo Discovery   
    Just kidding

    I wanted to annoy 002 with centred text

  6. xvii liked a post in a topic by Samuco in Amazing Halo Discovery   
    Just kidding

    I wanted to annoy 002 with centred text

  7. xvii liked a post in a topic by Samuco in Amazing Halo Discovery   
    Just kidding

    I wanted to annoy 002 with centred text

  8. xvii liked a post in a topic by Samuco in Amazing Halo Discovery   
    Just kidding

    I wanted to annoy 002 with centred text

  9. WaeV liked a post in a topic by Samuco in Something I found in Halo   
    Halo sends positional updates for other players every 5 seconds or so. It also sends their control mask (i.e. turning, walking, jumping) every tick. Increase those position updates would decrease explosion warp (but will also increase bandwidth requirements)
     
    Realistically, explosions shouldn't cause warp, but there seems to be a bug in the explosion packet. 
  10. NeX liked a post in a topic by Samuco in Something I found in Halo   
    This may be completely wrong, but no lead doesn't correct player locations. It simply temporarily "rewinds" the player locations on the server to detect whether a bullet actually hit a player or not. 
  11. NeX liked a post in a topic by Samuco in Something I found in Halo   
    This may be completely wrong, but no lead doesn't correct player locations. It simply temporarily "rewinds" the player locations on the server to detect whether a bullet actually hit a player or not. 
  12. WaeV liked a post in a topic by Samuco in Something I found in Halo   
    Did you increase the frequency of the local player update packet? If you also increase the floating point precision it might warp less
  13. WaeV liked a post in a topic by Samuco in Something I found in Halo   
    Did you increase the frequency of the local player update packet? If you also increase the floating point precision it might warp less
  14. Samuco liked a post in a topic by aLTis in Forge World   
    I don't remember their lifespan in crashtest but in forge it is 15-30 seconds and I didn't have any issues with them yet. The only problem is that scenery/vehicles need to have accurate collision models or else you will have floating bullet holes.
  15. Samuco liked a post in a topic by aLTis in Forge World   
    With over 400 spawned objects I had around 70 fps, which is more than I get in Bigass.
  16. Samuco liked a post in a topic by aLTis in Forge World   
    Halomaps thread: http://forum.halomaps.org/index.cfm?page=topic&topicID=48452
     
    So you are all probably wondering how this all works. Basically, an invisible vehicle spawns a scenery object. The rest is lua magic that only wizard giraffe understands. Everything is done through chat commands like "/spawn tower" but that can be simplifier by using program called AutoHotkey which will enter commands instantly when you press hotkeys. Since there is 512 vehicle limit in Halo, you can have that many forge objects in the map (unless you also have actual vehicles which would reduce that number). Right now there are 36 different objects that can be spawned and of course there will be more. You can suggest or make your own objects that you want to be spawnable in the map.
     
    Credits(so far): aLTis - project lead, shaders, sky, object porting giraffe - sapp lua scripts that make all this work (SBB)Mike - porting the bsp Nickster5000 - paying for the server
  17. Kavawuvi liked a post in a topic by Samuco in Electron   
    Pathfinding test:
    https://www.youtube.com/watch?v=wGAVpKNZMCI&feature=youtu.be
  18. Kavawuvi liked a post in a topic by Samuco in Electron   
    Pathfinding test:
    https://www.youtube.com/watch?v=wGAVpKNZMCI&feature=youtu.be
  19. Samuco liked a post in a topic by Solaris in You can now Rent-A-Friend on OC!   
  20. NeX liked a post in a topic by Samuco in Electron   
    https://www.youtube.com/watch?v=KgZrZHhSN7s
  21. NeX liked a post in a topic by Samuco in Electron   
    Electron has joined a standard vanilla server on the left (he's one of the red guys). On the right, I have joined the same server. The video shows what the game looks like according to Electron.
    TL;DR - Electron can join and play on vanilla servers.
  22. NeX liked a post in a topic by Samuco in Electron   
    https://www.youtube.com/watch?v=KgZrZHhSN7s
  23. Samuco liked a post in a topic by aLTis in Syncing biped location   
    I am really looking for this. If this actually works, I will make some coop maps once I'm done with forge world.
  24. Samuco liked a post in a topic by Kavawuvi in Syncing biped location   
    Like this?
     
     
    Sorry for bad quality. YouTube downscaled my video all the way to 360p.
     
    edit: A scoring system would be pretty useful, here, similar to Firefight.
  25. Samuco liked a post in a topic by Kavawuvi in Syncing biped location   
    I put this together in about half an hour. It uses a SAPP plugin, a .dll, a HaloMD extension (could be rewritten for Halo PC/CE), and a very simple client-side mod made from Eschaton. I don't know if SAPP's no-lead will work with this, since it's not a player. Location and rotation are both sent to the clients currently.
     
    http://protonnebula.com/misc-files/vids/bp0.mp4
     
     
    Note: This is NOT an attempt at syncing AI, though I know people are going to say it is. All we're concerned about is the bipeds.