Welcome to Open Carnage

A resource for Halo Custom Edition and MCC modding, with unique means of rewarding content creation and support. Have a wander to see why we're worth the time! - EST. 2012

Zatarita

Regular
  • Content count

    188
  • Joined

  • Last visited

  • Raffle Tickets

    5

4 Followers

About Zatarita

Extra Information

  • Gender
    Male
  • Location
    Florida
  • Occupation
    Manager/retail
  • Contributed
    $90 (US) to Open Carnage
  • Raffle Victor
    Three-time

Contact Methods

  • Discord
    Zatarita

Recent Profile Visitors

4,434 profile views
  1. I also thought I recalled reading something from another source. Decided to do some googling. Supposedly adding option1 to the end of the shortcut URL will do it as well if you wanted to use the shortcut.
  2. We go over how the saber files manage textures, and how to add textures to a level when the dependencies are missing links: tex_mod:
  3. Add a tc21 tag and you could win some cash c: ALSO! Iirc there does seem to be support for 16 bit textures, and p8 textures in the ipak; however, I dunno if there is a corresponding imeta value.
  4. That's a good point, I didn't realize it didn't ask I'll mention that in the next tutorial I record
  5. Which version are you using? Are you on steam? Are you launching from the library, or from the short cut?
  6. The goal was more so to explain a brief over view in how to use the tools, and the roles tags make. Kinda like a dip your toes in the water kind of thing, use a little bit of everything. I just didn't want to overwhelm a beginner. I do plan on creating more in depth tutorials when I get into things like creating your own weapon. Then we'd have to discuss all the parts that make up a weapon, and how the weapon gets referenced in the level. I do appreciate the feedback though c: And I don't understand what you mean about anti-cheat? It asks every time when you try to start the game.
  7. This is part two in an ongoing series explaining how to mod halo cea. See part one here: In this tutorial we will go over our modding tools and learn how to use them by making a small mod. commands: invader-bludgeon --all -T invalid-indices -T invalid-enums -T out-of-range invader-refactor -M no-move -c model gbxmodel invader-strip --all invader-build -g mcc-retail -c -n levels/test/bloodgulch/bloodgulch links: Reclaimers Library: https://c20.reclaimers.net/ tutorial competition: https://opencarnage.net/index.php?/topic/8261-oc-tutorial-contest/
  8. MCC modding - Setting up your modding environment. In this video we look into setting ourselves up for modding halo ce anniversary. We gather the tools we need, and extract the files we'll use in future videos to build new more exciting maps. Command prompt macro: for /f %f in ('dir /b maps') do invader-extract -p "maps/inplace1.ipak" maps/%~nf.map Links: winRAR: https://www.win-rar.com/download.html... HEK: http://hce.halomaps.org/index.cfm?fid... halo ce: http://hce.halomaps.org/index.cfm?fid... mcc bundle: https://mega.nz/file/QzYxGSTY#cxmH05G... ahobo: http://hce.halomaps.org/index.cfm?fid... Halo reclaimers: https://discord.gg/Ht5yWvx *NOTE* I do not condone piracy in any way. halo custom edition will not run without a key. this does not bypass the security in any way.
  9. Cheating in my eyes is: Having any advantage that isn't available to the other player(s) I don't really see glitches as "cheating" so much as immoral if the other players dunno how to do them as well. I used to have a lot of fun with glitches in Halo 2 with my friends. However, I also play cs:go and I can 100% understand things like glitches being abused and ruining the fun. Though with cs, it's a bit more infuriating cause you get one life then watch, Halo you can usually just respawn
  10. I love this lol
  11. I'm ok with this. Once scoring is over I'll save a local copy. I'll post to here when the scoring is beginning and any edits can be applied after then if desired
  12. Today marks OC's 9th birthday, so lemme preface by saying: Happy 9 years, OC! Thank you for providing this awesome platform c: We love you, you'll always be our valentine. Let's celebrate with the.. 2021 Tutorial Competition With MCC modding becoming more popular, plus some new faces coming to the scene. I was hoping we could get some new information flowing. I've teamed up with some of the people here at OC so we could help share some knowledge, and have some fun at the same time. We've pooled together a prize pool, and are going to follow a three-tier system: 1st place: $50 2nd place: $35 3rd place: $15 Payments will be in USD via PayPal. Rules 1. All posts need to be made at OC. - The method of distributing the prize money will be handled through one channel. Mitigating potential issues, and also lending credibility by having a third party. - A consistent platform makes this easier. If you're new, follow this link to create an account c: we don't bite. 2. All posts need to be prefixed with "[TC21]" in the title. This lets us know that the post wishes to be included in judging. - eg "[TC21] Halo Reach - Changing vehicle animations". 3. All posts need to be put into their appropriate subforum. - Halo CE, Halo MCC, Halo Software Extensions, etc. - If the subject spans multiple subforums. Just choose the one that is best suited. 4. Aggregate material is allowed. Feel free to make a YouTube video or reference other external info. 5. You are allowed to edit your submission, but final submissions are march 14th. 6. Multiple submissions ARE allowed; HOWEVER, an individual may only win once (you can't get second AND third). 7. The tutorials may span any halo game. However in order for the judges to be able to test, PC is the target architecture. 8. Tutorials should be new, dating after Feb 14 2021. Grading Grading will follow a 1 - 10 scale. There are 4 judges. Each one of us will accumulate an average score based on the following categories: Conciseness: How well you are able to explain the subject at hand in a way that is understandable, but not so verbose that the reader gets lost in a sea of words. We want to make sure that all of the information is there; however, you don't want to bloat the information. Take advantage of aggregate material when possible. Don't misinterpret though: length alone wont effect your score; lengthy digressions will. Organization: How well the information is structured. In hopes of being a bit more inclusive, this does not include grammar. If there is a language barrier, don't be discouraged. The community or myself can try to help and make suggestions for edits if it's unreadable, if we're able to follow along. The information is what's important. Your score will be determined by how the data is presented, and how we're guided to progress through it. Relevance: We want to be trying to move forward. While there is nothing to say you CAN'T do a meta swapping tutorial in 2021; I would highly recommend against it. It's a gambit, either you create the "one and only meta swapping tutorial that ever needed to exist", or "another meta swapping tutorial". To avoid this issue I would advise to try and keep it relevant. Community interaction: How willing you are to answer follow up questions, and edit mistakes. Take advantage of being able to edit your submission to give the best one possible before the deadline. Any questions can be replied to here. And remember to have fun c:
  13. I think I'll need a copy of the s3dpak to be able to diagnose (▀̿Ĺ̯▀̿ ̿) And time shift!!! Wait! That's another saber game, yes? It likely has new file types. Do you have discord?
  14. Hmm this seems to be an issue with the compression. SuP requires the map be compressed still. It handles compression and decompression for you. SuP uses ceaflate to handle compression, it's located inside the ceaflate folder. I made a compression tool after releasing this: Try using this to compress the file, then try to open it will SuP again
  15. Bug fix for pckref. If you're having trouble, redownload Fixed offsets not being set correctly