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Tucker933

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  1. Tucker933 liked a post in a topic by Iggy in Iggy's Snaps   
  2. Kavawuvi liked a post in a topic by Tucker933 in Chimera (build 49)   
    If you weren't a staff member, you'd always be getting everyone's tickets. You would be rich by now.
  3. Tucker933 liked a post in a topic by Kavawuvi in Chimera (build 49)   
    I've revamped chimera_budget and made chimera_show_fps a separate command. They no longer use the console for showing their values. Also I added chimera_show_coordinates.
     

     
    I've also made a command, chimera_extend_limits, which can increase the visible object count and visible BSP polygon budgets as well as increase Halo's maximum draw distance.
     
    Another useful command I've added is chimera_block_camera_shake, and this will prevent camera shakes when firing or taking damage. Note that this does not affect damage changing the actual rotation of your camera, such as from recoil from weapons making you aim slightly higher each shot you make.
  4. Tucker933 liked a post in a topic by tarikja in Funny Pictures and Videos (one per post)   
  5. WaeV liked a post in a topic by Tucker933 in The Halo CE Ultimate Content Guide   
    Someone ticket this man; I'm empty.
  6. WaeV liked a post in a topic by Tucker933 in The Halo CE Ultimate Content Guide   
    Someone ticket this man; I'm empty.
  7. Sunstriker7 liked a post in a topic by Tucker933 in Work Pix   
  8. Tucker933 liked a post in a topic by Sunstriker7 in Work Pix   
    Yeah, Tucker, is it? This is OSHA calling...
  9. Sunstriker7 liked a post in a topic by Tucker933 in Work Pix   
  10. Tucker933 liked a post in a topic by Krazychic in Funny Pictures and Videos (one per post)   
  11. Tucker933 liked a post in a topic by Java in GameSpy (Resources & Working With)   
    Web Resources
     
    GameSpy SDK Documentaion Help
    Luigi Auriemma GameSpy Research
    OpenSpy -Soneek- (Original Github)
    OpenSpy -Masaq- (Current Github)
     
    Downloadable Resources
     
    Gamespy OpenSDK v1.00 w/GameSpy SDK Documentation Help
    Wireshark GameSpy Lua Filter
    OpenSpy Source -Soneek-
    OpenSpy Source -Masaq- 
     
     
  12. Tucker933 liked a post in a topic by SomeFan in Open-Source EAX Emulation: DSOAL, better then Creative's ALchemy?   
    apparently we are not the only one using this new system; https://www.nexusmods.com/newvegas/mods/65094 it works for Halo CE to. Mirrored here:  New Vegas DSOAL & Open AL Soft pack v1.2.7z (that way you don't have to get an account)
    seems people want to call it DSOAL, but technically thats only half of the system, Open AL soft is the sound engine after all, the PCGamingWIKI call's it DSOAL, so i will to.
     
    it also seems the only real thing i could do is help by giving bug reports, else i'll have to just wait for others to develop this, should be fun watching. i think good times are coming for Halo CE's audio.
  13. Tucker933 liked a post in a topic by Zetren in The Halo CE Ultimate Content Guide   
    This guide aims to present the finest iterations of creative work ever made for Halo Custom Edition.
     
    So you've made it through my previous guide, congrats! Here is where the fun begins.
     
    S I N G L E P L A Y E R
     
    Singleplayer Version 3
     

     
    "SPV3 is a total overhaul of the Halo 1 campaign for the PC. The mod not only includes new weapons, enemies, vehicles, areas to explore and new levels, but also contains a remastered soundtrack and easter eggs such as terminals that explain the changes to the story, and skulls which add new twists onto the gameplay. "  -- @Masterz1337
     
    Note: SPV3 is a stand alone installation, it creates its own copy of Halo CE.
     
    Requires Open Sauce.

    CMT's The Silent Cartographer Evolved
     

     
    "The Silent Cartographer: Evolved (TSC:E) is a ground-up re-imagining of the Halo: Combat Evolved map of the same name. The map comes with an all-new layout, a vast array of custom content, a reconstructed weapon set emphasizing improvisation and variety in tactics, and plenty of hidden secrets to discover. It is the final Halo CE project for many of CMT's members - a labor of love and hate spanning almost three years of development. ''' -- teh lag.
     
    Note: This is the original The Silent Cartographer Evolved from 2015 before the release of SPV3 in 2017. This edition does not contain armour abilities and other changes brought about by SPV3. I have included it separately here as it should be experienced in its original state before being merged into the SPV3 tag- and feature-set, most especially its horror mode contained within the Noble difficulty.
     
    Requires Open Sauce.
     
    CMT's The Truth and Reconciliation
     

     
    "Custom Mapping Team, or CMT, is comprised of some of the Halo community's oldest, best, and brightest talent, brought together under the common goal of making the most complete, fresh, and entertaining Halo 1 campaign mod in the game's long and storied history. As the culmination of several years of work and experience, SPv3 is the most comprehensive modification of Halo 1's campaign yet, extensively revising and adding to the core gameplay while almost completely overhauling the visuals and audio." -- teh Lag
     
    Note: This is the original CMT The Truth and Reconciliation from 2012 before the release of SPV3 in 2017, in a word, a beta. It is however worth playing in its original state before it was heavily modified by the SPV3 tag- and feature-set. To launch using the Universal UI go to Campaign > Classic Campaign > New Campaign > The Truth and Reconciliation.
     
    Requires Open Sauce.
    Operation Takedown
     

     
    "Spartan Gray. It’s up to you. A structure in Ice Fields contains a forerunner panel with possible information leading to some form of weapon. However the Covenant are after it too. Get to that panel and copy the information before the Covenant delete it!'' -- @MattDratt
     
    Project Lumoria
     

     
    "Lumoria is a two part episodic experience for Halo: Custom Edition. Started in late 2009, the project evolved into much more then just a simple single player level. Lumoria became the prime of 2010 for CE, and became one of the best single player levels ever created for the CE modding community. Including classic Halo: Combat Evolved gameplay, and the same sense of beauty and wonder, Lumoria brings the player back into a new world like never before." -- Higuy & L0d3x
     
    SOI's Singleplayer Adventure
     

     
    "SOI's Singleplayer Adventure is a complete overhaul of the original Halo CE campaign, which provides updated graphics and new features. Every single aspect of the original campaign has been changed: characters, vehicles, weapons, even the BSP shaders and the musics. Other than aesthetics, you will find also a wide range of weapons, each one with its unique functions. Assault Rifle has an attached grenade launcher (which acts like the Pro-Pipe from Reach), Rocket Launcher has an overcharged mode that fires faster rockets, Needler now is a burst-fire weapon, and so on. Vehicles have been improved as well, and same goes for the encounters and the actor_variants." -- SOI
     
    Covert Ops
     

     
    ''A text-based Role Playing Style single player campaign'' -- Noobyourmom
     
    DMT Air
     


    "Air is a raceing game. You play as a elite who must race through a forruner relic into the city high charity and land on the Covenenent Capital ship as quickly as possible." -- Inferno
     
    F I R E F I G H T
     
    Sector 09
     

     
    ''Today is the last day of your lives, soldiers. Welcome to Sector 09, where you will face your inevitable death in the city of Mombasa. This ODST-Inspired Firefight will teach you the environment and the enemies you will encounter by progressing in difficulty the more waves you defeat. No two firefight experiences will ever be the same on sector09, as it is designed to randomly spawn waves on a set of conditions. This firefight has been in the works for four years. I am very excited to give you guys what you have been anticipating and waiting for.'' -- @Nickster5000
     
    Requires Open Sauce.
     
    Firefight Descent
     

     
    "The year is 2552. Delta Halo has recently been discovered by the crew members of the In Amber Clad. You are a new breed of Helljumper. Specially trained for extended combat, and wearing armor fitted with technology not unlike that of the legendary SPARTAN soldiers, you are ready to take more punishment than most marines could ever imagine. Today, you have learned that Covenant forces are taking interest in a mysterious structure roughly 3000 km from the nearest UNSC stronghold location. Your mission is to go in and eliminate as many of their forces as possible to pave the way for a full assault. You have waited a long time for this opportunity. The time has come to perform your duty. Prepare to descend into hell." -- Mooseguy & Pepzi
     
    Firefight Portent
     

     
    "This map is essentially a Firefight map with one catch: the pause menu is used as an interface for purchasing equipment, weapons, and other things. You, the player, will face multitudes of enemies, in set waves of varying difficulties.'' -- Gamma 927
     
    Note: Disable Open Sauce's HUD centering by pressing F7 in-game to avoid a centred visor glitch.

    Nebulaphobia
     

     
    To launch this map, type map_name nebulaphobia_a into the console.
     
    Requires Open Sauce.
     
    H O N O U R A B L E  M E N T I O N S
     
    Firefight Fisurefall
    Firefight Airlock
    The Fall of Mombasa
    The Flood: Forgotten Exile
     
    Suggestions Welcome.
  14. Krazychic liked a post in a topic by Tucker933 in Tributes for Puddin   
    I'm so shocked..
     
    I wish I had known him. =[
  15. Tucker933 liked a post in a topic by Sceny in How's the Weather?   
    Finally some bloody rain
     
  16. Tucker933 liked a post in a topic by SomeFan in Open-Source EAX Emulation: DSOAL, better then Creative's ALchemy?   
    ok i has thoroughly confused, OpenAL has Supported EAX(but not DirectSound3D) for a long time, in fact halo is one of about 20'ish games to use EAX 2 without OpenAL support, instead DirectSound3D(called Hardware Acceleration in game, uses your Sound Card to process commands) & user mode/software mode( that uses your CPU to process commands) sound. & sense Environmental sound is EAX based on Halo PC we want EAX support, so what we have here is a driver(in this case in the form of a .dll that halo uses) that pretends it's for a DirectSound3D EAX 2 compatible Sound Card, with the help of are CPU to do it. so really some one just made software that says it's a DirectSound3D Sound card with EAX support & answers all the instructions Halo gives it just right. Creative did this with ALchamy but locked it down to run only on there hardware or if you buy there SOUND BLASTER X-FI MB software, so it's not surprising some one made an Open Source version, i mean they even had Creative's own OpenAL code,which already supported all EAX functions though EFX, so all they had to do was add DirectSound3D support, use EFX to translate EAX 2 buffers & bam! we got it boys :) i bet Creative is not happy, maybe thats why they went closed source, so they could keep money going to there pockets. iv'e heard the Sound engine fmod supports DirectSound3D, but it's not open source, so harder or expensive to use for this.
     
     
    sense this is mostly me having fun learning stuff come join me.( yes it's just me coming to grips with basic's, but thats fun
     
    so it's looks like we have Chris Robinson mostly to thank, he seems to have added the first EAX 2 comment in 2012, he started it on 2011-07, but it seems it took an other 4 years before it's was usable, i guess i'd have to go compile some versions to see how long this has been possible, i fear we are slow & could of been doing this long ago. not sure where @Vaporeon got his files from & what the significance to the r294 is, maybe he will tell me? it's being actively developed so one might want to try a later version if he fixes Compatibility.
  17. Tucker933 liked a post in a topic by tarikja in SoTM Submissions & Hall of Fame   
  18. Tucker933 liked a post in a topic by Java in SoTM Submissions & Hall of Fame   
  19. Krazychic liked a post in a topic by Tucker933 in What did you do today?   
    Went fishin' yesterday:
     
     
  20. Tucker933 liked a post in a topic by Krazychic in Dunk   
    as a skunk awwwwwwwwwwwwwwwwwww yeah!!!!!
  21. Tucker933 liked a post in a topic by Zetren in The Halo PC/CE Ultimate Enhancement Guide. Updated 11/07/18   
    New EAX method has been found by @Vaporeon and Anton. I'd advise everyone to remove the old 'EAX Enabler' and use the new tool found in the Restore EAX Effects header, it provides much higher quality EAX effects.
  22. tarikja liked a post in a topic by Tucker933 in June 2018 - SoTM Voting   
    Congrats to @ShikuTeshi on winning June!
     

  23. tarikja liked a post in a topic by Tucker933 in June 2018 - SoTM Voting   
    Congrats to @ShikuTeshi on winning June!
     

  24. WaeV liked a post in a topic by Tucker933 in APC BR1500G Back-UPS Pro - UPS   
    This has gotten me through a few long outrages now. My new computer uses far less power, but when I shut it down in time, it will run the modem/router for 5 hours, which has been extremely useful.
     
    I bought a second one not long ago for the tankless water heater, which doesn't work without power despite heating with propane, because it requires an electronic sensor and control system. Usage is essentially nothing, so it lasts about 5 hours as well.
     
    Haven't needed to use the generator anymore.
  25. tarikja liked a post in a topic by Tucker933 in June 2018 - SoTM Voting   
    Congrats to @ShikuTeshi on winning June!