What happened to OC? - CLOSED Carnage?!

Takka

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  1. Takka liked a post in a topic by Kavawuvi in Gorilla - a Halo: CE guerilla.exe definition dumper (v0.3.1)   
    I've updated the tool. Here are the changes:
    JSON output now sorts groups. JSON output now stores the ISO 8601 timestamp of the creation date of the .exe file (read from the PE header). JSON output now stores the dumper version (the version of gorilla used to make it). "description" was renamed to "text" for section types. Colored sections are now handled. The SHA256 of the exe is now placed in the output JSON. The FileVersion is now placed in the output JSON. For example, Halo: Custom Edition's guerilla.exe will report 1.0.0.609 as its version.
  2. Takka liked a post in a topic by Pfhunkie in Update: Master server command   
    We've got a better situation now.
     
    To break it down, Sawnose was the only contact at Bungie, he left Bungie, tried to reach out to figure out who we needed to contact, no response. Eventually got a response from Sawnose, directed back to some people at Bungie, now there's contact again. Server was upgraded and communication restored.
     


  3. tarikja liked a post in a topic by Takka in Donor Acknowledgement   
    Thanks so much @N01 for your generous donation of $50!
  4. Takka liked a post in a topic by Kavawuvi in Gorilla - a Halo: CE guerilla.exe definition dumper (v0.3.1)   
    This command-line tool dumps definitions from guerilla.exe into a parseable JSON format. You can use this on both the Halo: Custom Edition and Halo: CE Anniversary guerilla.exe.
     
    Note that fields nonexistent in guerilla.exe won't be exported, thus you won't get a totally complete definition set. However, it should be good enough to make your own Halo: CE editing tools.
     
    There are a two main uses for this tool:
    Making tools that edit Halo: CE tags Checking for differences between releases (since they are rarely documented, at least 100% adequately) I'll primarily be using this tool for working on Invader (this was why I made it!). You may use it freely for whatever you need, however. Also note that this tool is written in Rust (if you are interested in editing its source code).
     
    Source code (GNU GPL v3 - GitHub): https://github.com/SnowyMouse/gorilla
    Download (win32 - 64-bit x86): gorilla-win32-0.3.1.7z
     
    (Note: This tool will work on Linux, but you will need to compile it from source!)
  5. Java liked a post in a topic by Takka in Funny Pictures and Videos (one per post)   
  6. Takka liked a post in a topic by mouseboyx in Public Selective Mute   
    This is a janky script so I'm not going to release it, but you can use it if you want.  SAPP's EVENT_CHAT api is somewhat limited so this is the only way I could find to accomplish this.  All chat messages are stopped unless they are / commands and then they are rebroadcasted as server messages without the server prefix.  The messages are formatted to appear like player chat messages for team and all chat.  Doing that makes it so specific messages to/from players can be muted on an individual basis.  If somebody is trolling and you've had enough of their offensive text this could come in handy to anyone on the server. 
     
    There are no administrative privileges required to run these commands:
    If you want to mute messages to yourself from a specific player use /deafen <player index>  you can use /players to view player indexes, you can also use /undeafen to resume chat messages.
     
    There might be some holes in the logic for this but this is the only way I could think to accomplish this.  Also vehicle chat isn't accounted for, it's lumped into team chat messages.
     
     
    selective_mute.lua
  7. Takka liked a post in a topic by Sceny in Funny Pictures and Videos (one per post)   
  8. Takka liked a post in a topic by mouseboyx in Detect vpn or proxy   
    What the script does:
        The script will log instances of players connecting using a vpn or proxy in the haloded directory under the filename vpn_log.txt
        It will also announce to all admins on the server when someone joins with a vpn or proxy
        The script enables the command
        /vpn <player index>
        for admins to check if a player is currently playing on a vpn or proxy
     
    The setup of this script requires web hosting, the sapp http client, and requires creating a free account on https://iphub.info/.  (iphub.info allows 1,000 free ip lookups per day)
    The web hosting needs support for PHP and needs to have the Curl module for PHP installed, it would be ideal to have web hosting with an ssl certificate to enable https:// communication
    The readme.txt goes into detail on the setup instructions, but doesn't include detailed web server setup instructions.  Look for guides on how to install a LAMP web server on a vps, or use web hosting that allows ssh access.  With ssh access, this script is valuable in enabling a free ssl certificate https://github.com/srvrco/getssl#installation
     
    vpn_detector.zip
  9. Takka liked a post in a topic by mouseboyx in SAPP Scripting Competition   
    Submission 1
    Detect whether a player joins with a vpn or proxy:
    https://opencarnage.net/index.php?/topic/8548-detect-vpn-or-proxy/
  10. Sceny liked a post in a topic by Takka in SoTM Submissions & Hall of Fame   
    All hail the new king!
     
    I'm free!!!!
  11. Takka liked a post in a topic by King Feraligatr in King Feraligatr's Halo 1 Mod   
    More Pictures: https://imgur.com/a/r9HoOdG
     
    I've finally done it. After years of on and off working, I've finally gotten my Halo 1 mod to a releasable state! Link: https://www.moddb.com/mods/kfs-halo-1-mod
    DL Link: https://www.moddb.com/downloads/start/230030
     
    Description (copied from mod page):
    (REQUIRES OPEN SAUCE) A simple revamp of Halo 1's campaign featuring improved friendlies, revised encounters, simple weapon rebalances, an extra weapon, and more. All without going too crazy on the changes and additions.
     
    More detailed features:
    Improved friendly AI, including immortal/invincible ones at certain points. Simple weapon rebalances. Revised encounters. Touched up enemy AI. An extra weapon: a Focus Rifle based on SPV3. Health regeneration for Master Chief and drivable Covenant vehicles up to 33.4%. Some error and/or continuity fixes. Some added encounters. A faster introduction curve. Covenant in the Library. A mod balanced around Legendary. A mod that doesn't go too crazy with the changes, generally. Completely standalone maps. Won't replace any existing maps (almost certainly). And more. As stated before, this mod absolutely needs Open Sauce to be played. I might change this in the far future, if needed, but them's the breaks. Please read the readme for more detailed changes and the like.
     
    Installation:
    1. First, make sure you have Open Sauce installed. It is absolutely necessary to play the mod.
    2. Extract all the .yelo files to your Custom Edition install’s “maps” folder.
    3. Boot up Halo Custom Edition with console commands and devmode enabled.
    4. Use “game_difficulty_set <difficulty>” in the console to set the difficulty of your choice. Difficulty settings.
    easy = Easy normal = Normal (default) hard = Heroic (minimum recommended difficulty) impossible = Legendary (recommended difficulty) 5. Use “map_name <map file name without extension>” in the console to load up the level of your choice. Campaign is self contained should not replace the original levels. Using “map_name” with the same difficulty you last played on will resume your progress on a given level, assuming you have not triggered a checkpoint on some other level. Map names:
    am_a10_rm_campaign = The Pillar of Autumn am_a30_rm_campaign = Halo am_a50_rm_campaign = Truth and Reconciliation am_b30_rm_campaign = The Silent Cartographer am_b40_rm_campaign = Assault on the Control Room am_c10_rm_campaign = 343 Guilty Spark am_c20_rm_campaign = The Library am_c40_rm_campaign = Two Betrayals am_d20_rm_campaign = Keyes am_d40_rm_campaign = The Maw 6. Enjoy.
     
    Uninstallation:
    Delete the mod’s .yelo files from your Custom Edition install’s “maps” folder. That is all.  
    Permissions:
    You are free to use anything of mine or any idea of mine in this mod as you wish, without permission. All I ask is that you credit me and those who’ve helped me.
    I sadly cannot say the same for the resources I’ve used. Reuse those at your discretion.
     
    Special Thanks:
    Playtesters:
    GreppiM Elote Etc.  
    Other:
    Kavawuvi GBMichelle Elote GreppiM MosesOfEgypt Mia Midol TheLag Silentgamer64 Markel Echo-77 Spiral (help and Awesome Marine/”Halo 3” Marine model tags) Nullen (“colorable” Marine tags) InfernoPlus (some Marksman Jackal related things) FD (up to date SPV3 Focus Rifle sound tags) BestSakuya Conduct Refined Team Open Sauce Team Halo Modding Reclaimers TSC:E Team SPV3 Team Halo CE Community Masterz1337 Bungie Gearbox Software 343 Industries Microsoft  
    More detailed information can be found on the attached readme. I hope you enjoy. And expect a Halo 3 mod and a remade ODST mod from me in the future.
     
    KF's H1 Mod Readme.7z
  12. Takka liked a post in a topic by ShikuTeshi in SoTM Submissions & Hall of Fame   
    Give it.
  13. Java liked a post in a topic by Takka in Funny Pictures and Videos (one per post)   
  14. Java liked a post in a topic by Takka in Funny Pictures and Videos (one per post)   
  15. Takka liked a post in a topic by Little Helper in SoTM Submissions & Hall of Fame   
  16. Takka liked a post in a topic by Sceny in Funny Pictures and Videos (one per post)   
  17. Takka liked a post in a topic by Chalwk in Tag   
    Tag, you're it!
    This is a game involving two or more players. An initial game of tag is started by whacking a player - this player will become 'it' (the tagger).
    Their turn ends when they tag their first victim or their turn time is up; If the turn time lapses before they tag someone, a new random player will be chosen to be the new tagger.
     
    Features:
    -  All runners have plasma rifles and the taggers have an oddball.
       The plasma rifle was a design choice, not a random decision, as it slows down the tagger when shot at.
     
    -  You will accumulate 5 points every 10 seconds as a runner.
    -  The score limit is 10,000.
    -  Taggers get a 1.5x speed boost, runners have normal speed.
    -  Tagging someone earns you 500 points.
    -  Runners cannot earn points for killing.
     
    -  This game mode is best played on medium & small maps:
       timberland   bloodgulch    damnation         longest
       chillout        carousel        ratrace               output
       prisoner      wizard           Beavercreek      hangemhigh
     
    custom game types.zip
    Tag.lua
  18. AntiMomentum liked a post in a topic by Takka in SAPP Scripting Competition   
    This is a competition for the creation of new SAPP scripts, where members will ultimately have 5 days to vote on their favorite submission.
    Submissions are to be posted in this topic (up to 3 per entrant) as links to their corresponding release on OC.
     
    Submission Deadline
    March 31st (‎UTC-5:00)
     
    Prizes
    1st Place: $50 USD via PayPal
    2nd Place: 5 Raffle Tickets
  19. Takka liked a post in a topic by Chalwk in Gravity Gun   
    A half-life implementation for Halo.
    Pick up and throw vehicles at each other! Works on all maps (including protected maps). To toggle Gravity Gun mode on or off, type /ggun [1/0 or true/false or on/off]. Shoot a vehicle (once) to pick it up. Shoot again to launch it
       
    Gravity Gun.lua
  20. Takka liked a post in a topic by Chalwk in Snipers Dream Team (reborn)   
    A throwback to the good old days. This is a script version of a mod made by Skelito, circa 06-09.
    SDTM was originally a series of modded maps with big explosions, visual improvements and even a skin pack; It was extremely popular back in the day. I have done my best to recreate it from scratch (minus the skin pack and visual improvements, as it's not a map pack), with all original custom portals and game mechanics.
     
    SDTM is designed for CTF game types but can be run on any mode.
    Please note: This mod is designed to run on maps with stock tags.
     
    This mod aims to make SDTM portable as players no longer need to download the modded maps to experience the thrill that SDTM has to offer.
    For server operators, installation instructions can be found at the bottom of the release page; Players don't need to do anything!
     
    Features:
    Powerful snipers that fire explosive bullets; Splash damage radius of 7-9 w/units. The rocket hog's weapon is more powerful. Shooting the ground nearby will allow you to hogatapult. Almost all weapons & vehicles have been buffed in one way or another (some insta-kill). Pistols can fire invisible bullets when you empty the mag and do not require reloading. Grenades are super powerful and can be thrown 5x further than normal. Custom hidden teleports on all stock maps. Integrated Custom teabag feature. Integrated custom vehicle spawn system. Custom pre-made game types for PC and CE (please use these!)  
    Configuration:
    All config settings can be edited in ./SDTM/settings.lua
     
     
    Please see the RELEASE PAGE for download and installation instructions
  21. Takka liked a post in a topic by Chalwk in SAPP Scripting Competition   
    Kia Ora, Takka. 
     
    - Here is my first submission: SDTM (custom game)
    Snipers Dream Team Mod reborn! Here we go again! Woot woot  
    - Here is my second submission: Gravity Gun
    Gravity Gun from Half-Life  
    - My last submission: Tag (custom game)
    A game of tag. 
  22. AntiMomentum liked a post in a topic by Takka in SAPP Scripting Competition   
    This is a competition for the creation of new SAPP scripts, where members will ultimately have 5 days to vote on their favorite submission.
    Submissions are to be posted in this topic (up to 3 per entrant) as links to their corresponding release on OC.
     
    Submission Deadline
    March 31st (‎UTC-5:00)
     
    Prizes
    1st Place: $50 USD via PayPal
    2nd Place: 5 Raffle Tickets
  23. AntiMomentum liked a post in a topic by Takka in SAPP Scripting Competition   
    This is a competition for the creation of new SAPP scripts, where members will ultimately have 5 days to vote on their favorite submission.
    Submissions are to be posted in this topic (up to 3 per entrant) as links to their corresponding release on OC.
     
    Submission Deadline
    March 31st (‎UTC-5:00)
     
    Prizes
    1st Place: $50 USD via PayPal
    2nd Place: 5 Raffle Tickets
  24. Java liked a post in a topic by Takka in Funny Pictures and Videos (one per post)   
  25. Takka liked a post in a topic by Little Helper in Forward   
    Hi. I go by the online handle of Little Helper.
     
    What brings me here?
    I discovered this website in passing, browsing through map links that directed here.
    The homepage left an impression by being relatively more active than I expected an online Halo community to be in this day and age.
    With the majority of online communities having migrated to Discord servers, I was surprised to see a traditional forum.
    Perhaps I've just been living under a rock. The internet just felt like it got smaller and smaller to the point I'd stopped considering these sorts of places still existing.
     
    What's my history with Halo?
    Played as a kid back in 2001, didn't really get too into it until I got my hands on Halo 3 in early 2008.
    Since Reach, I've felt that the series had really fallen off and is currently in it's darkest hours - despite appearances.
     
    What do I want to do here as a part of this community?
    I want to participate in a Map Jam for a Community-Made Map Pack.
    Spent February proving to myself I could make something and now I want to develop on the little amount I know so far and push myself further.
    Ideally, I'd like to be able to help produce a unified documentation package that can offer a wide array of support to new users looking to create new content.
     
    What barriers are preventing me from making progress?
    Documentation of developing for Halo is sporadic and complicated - lacking unification.
    As a hands-on learner, I struggle to pick up on things that are documented in long-winded fashion or presented in a way as to assume the reader/viewer has a vast amount of experience in the field already and is transitioning from one game engine to another. I greatly prefer to have someone there to work with, helping to guide me in real-time and bounce off of to work through the faults; see what can be improved.
    There are streams that can go upwards of twelve hours of this process that are filled with long bouts of silence, a lack of on-screen input displays for people following along and occassionally jumping ahead.
    There are tutorial video series that start with some relatively good direction only for the channel to give up after the first, second or third video - some cases shifting to the afforementioned stream format where there's no effort breaking them down into coherent chapters and really only covering what the content creator wants to make which doesn't really target someone like me who just wants to figure out how to make maps from scratch - instead, mostly being about modifying existing content.
     
    How can I overcome this?
    Whilst it would be ideal to be self-reliant, I understand that it's just not the right approach for me and that I require the help of others who are equally or even more passionate than myself - otherwise I'll continue to risk fatigue and burnout from the lack of progress and direction that comes as a result of me working alone
    I'll need to work on myself, to better plan and address my thoughts and ideas in an approachable manner.
     
    If you wish to get in contact with me I'm most readily-available on the OpenCarnage Discord.